misskey/src/web/app/common/views/components/othello.room.vue

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<template>
<div class="root">
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
<p>ゲームの設定</p>
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<el-select class="map" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-option label="ランダム" :value="null"/>
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<el-option-group v-for="c in mapCategories" :key="c" :label="c">
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<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
<span style="float: left">{{ m.name }}</span>
<span style="float: right; color: #8492a6; font-size: 13px" v-if="m.author">(by <i>{{ m.author }}</i>)</span>
</el-option>
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</el-option-group>
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</el-select>
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<div class="board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.join('')"
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:class="{ none: x == ' ' }"
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@click="onPixelClick(i, x)"
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>
<template v-if="x == 'b'">%fa:circle%</template>
<template v-if="x == 'w'">%fa:circle R%</template>
</div>
</div>
<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
<div>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
</div>
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</div>
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<footer>
<p class="status">
<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
</p>
<div class="actions">
<el-button @click="exit">キャンセル</el-button>
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
</div>
</footer>
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</div>
</template>
<script lang="ts">
import Vue from 'vue';
import * as maps from '../../../../../common/othello/maps';
export default Vue.extend({
props: ['game', 'connection'],
data() {
return {
o: null,
isLlotheo: false,
mapName: maps.eighteight.name,
maps: maps
};
},
computed: {
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mapCategories(): string[] {
const categories = Object.entries(maps).map(x => x[1].category);
return categories.filter((item, pos) => categories.indexOf(item) == pos);
},
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isAccepted(): boolean {
if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
return false;
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},
isOpAccepted(): boolean {
if (this.game.user1_id != (this as any).os.i.id && this.game.user1_accepted) return true;
if (this.game.user2_id != (this as any).os.i.id && this.game.user2_accepted) return true;
return false;
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}
},
created() {
this.connection.on('change-accepts', this.onChangeAccepts);
this.connection.on('update-settings', this.onUpdateSettings);
},
beforeDestroy() {
this.connection.off('change-accepts', this.onChangeAccepts);
this.connection.off('update-settings', this.onUpdateSettings);
},
methods: {
exit() {
},
accept() {
this.connection.send({
type: 'accept'
});
},
cancel() {
this.connection.send({
type: 'cancel-accept'
});
},
onChangeAccepts(accepts) {
this.game.user1_accepted = accepts.user1;
this.game.user2_accepted = accepts.user2;
this.$forceUpdate();
},
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updateSettings() {
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this.connection.send({
type: 'update-settings',
settings: this.game.settings
});
},
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onUpdateSettings(settings) {
this.game.settings = settings;
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if (this.game.settings.map == null) {
this.mapName = null;
} else {
const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
this.mapName = foundMap ? foundMap[1].name : '-Custom-';
}
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},
onMapChange(v) {
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if (v == null) {
this.game.settings.map = null;
} else {
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
}
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this.$forceUpdate();
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this.updateSettings();
},
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onPixelClick(pos, pixel) {
const x = pos % this.game.settings.map[0].length;
const y = Math.floor(pos / this.game.settings.map[0].length);
const newPixel =
pixel == ' ' ? '-' :
pixel == '-' ? 'b' :
pixel == 'b' ? 'w' :
' ';
const line = this.game.settings.map[y].split('');
line[x] = newPixel;
this.$set(this.game.settings.map, y, line.join(''));
this.$forceUpdate();
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this.updateSettings();
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}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
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> .map
width 300px
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> .board
display grid
grid-gap 4px
width 300px
height 300px
margin 16px auto
> div
background transparent
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border solid 2px #ddd
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border-radius 6px
overflow hidden
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cursor pointer
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*
pointer-events none
user-select none
width 100%
height 100%
&.none
border-color transparent
> .rules
max-width 300px
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margin 0 auto 32px auto
> footer
position sticky
bottom 0
padding 16px
background rgba(255, 255, 255, 0.9)
border-top solid 1px #c4cdd4
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> .status
margin 0 0 16px 0
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</style>