Implement othello map editing
This commit is contained in:
parent
13b27b15d9
commit
59fbf693ed
@ -69,6 +69,7 @@ export default class Othello {
|
||||
* 黒石の比率
|
||||
*/
|
||||
public get blackP() {
|
||||
if (this.blackCount == 0 && this.whiteCount == 0) return 0;
|
||||
return this.blackCount / (this.blackCount + this.whiteCount);
|
||||
}
|
||||
|
||||
@ -76,6 +77,7 @@ export default class Othello {
|
||||
* 白石の比率
|
||||
*/
|
||||
public get whiteP() {
|
||||
if (this.blackCount == 0 && this.whiteCount == 0) return 0;
|
||||
return this.whiteCount / (this.blackCount + this.whiteCount);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
|
||||
<div v-for="(x, i) in game.settings.map.join('')"
|
||||
:class="{ none: x == ' ' }"
|
||||
@click="onPixelClick(i, x)"
|
||||
>
|
||||
<template v-if="x == 'b'">%fa:circle%</template>
|
||||
<template v-if="x == 'w'">%fa:circle R%</template>
|
||||
@ -23,11 +24,11 @@
|
||||
</div>
|
||||
|
||||
<div class="rules">
|
||||
<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
|
||||
<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
|
||||
<div>
|
||||
<el-radio v-model="game.settings.bw" label="random" @change="onBwChange">ランダム</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="1" @change="onBwChange">{{ game.user1.name }}が黒</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="2" @change="onBwChange">{{ game.user2.name }}が黒</el-radio>
|
||||
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -114,34 +115,38 @@ export default Vue.extend({
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
updateSettings() {
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
},
|
||||
|
||||
onUpdateSettings(settings) {
|
||||
this.game.settings = settings;
|
||||
this.mapName = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''))[1].name;
|
||||
const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
|
||||
this.mapName = foundMap ? foundMap[1].name : '-Custom-';
|
||||
},
|
||||
|
||||
onMapChange(v) {
|
||||
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
this.$forceUpdate();
|
||||
this.updateSettings();
|
||||
},
|
||||
|
||||
onIsLlotheoChange(v) {
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
onBwChange(v) {
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
onPixelClick(pos, pixel) {
|
||||
const x = pos % this.game.settings.map[0].length;
|
||||
const y = Math.floor(pos / this.game.settings.map[0].length);
|
||||
const newPixel =
|
||||
pixel == ' ' ? '-' :
|
||||
pixel == '-' ? 'b' :
|
||||
pixel == 'b' ? 'w' :
|
||||
' ';
|
||||
const line = this.game.settings.map[y].split('');
|
||||
line[x] = newPixel;
|
||||
this.$set(this.game.settings.map, y, line.join(''));
|
||||
this.$forceUpdate();
|
||||
this.updateSettings();
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -172,6 +177,7 @@ export default Vue.extend({
|
||||
border solid 2px #ddd
|
||||
border-radius 6px
|
||||
overflow hidden
|
||||
cursor pointer
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
|
Loading…
Reference in New Issue
Block a user