473 lines
13 KiB
Vue
473 lines
13 KiB
Vue
<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<button class="go-index" v-if="selfNav" @click="goIndex"><fa icon="arrow-left"/></button>
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<header><b><router-link :to="blackUser | userPage"><mk-user-name :user="blackUser"/></router-link></b>({{ $t('@.reversi.black') }}) vs <b><router-link :to="whiteUser | userPage"><mk-user-name :user="whiteUser"/></router-link></b>({{ $t('@.reversi.white') }})</header>
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<div style="overflow: hidden; line-height: 28px;">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">
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<misskey-flavored-markdown :text="$t('@.reversi.turn-of', { name: $options.filters.userName(turnUser) })" :should-break="false" :plain-text="true" :custom-emojis="turnUser.emojis"/>
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<mk-ellipsis/>
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</p>
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<p class="turn" v-if="logPos != logs.length">
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<misskey-flavored-markdown :text="$t('@.reversi.past-turn-of', { name: $options.filters.userName(turnUser) })" :should-break="false" :plain-text="true" :custom-emojis="turnUser.emojis"/>
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</p>
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<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">{{ $t('@.reversi.opponent-turn') }}<mk-ellipsis/></p>
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<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">{{ $t('@.reversi.my-turn') }}</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
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<template v-if="game.winner">
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<misskey-flavored-markdown :text="$t('@.reversi.won', { name: $options.filters.userName(game.winner) })" :should-break="false" :plain-text="true" :custom-emojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ $t('surrendered') }})</span>
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</template>
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<template v-else>{{ $t('@.reversi.drawn') }}</template>
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</p>
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</div>
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<div class="board">
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<div class="labels-x" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div class="flex">
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<div class="labels-y" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<div v-for="i in game.settings.map.length">{{ i }}</div>
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</div>
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<div class="cells" :style="cellsStyle">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id, i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`">
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<template v-if="$store.state.settings.games.reversi.useAvatarStones">
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<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
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<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
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</template>
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<template v-else>
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<fa v-if="stone === true" :icon="fasCircle"/>
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<fa v-if="stone === false" :icon="farCircle"/>
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</template>
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</div>
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</div>
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<div class="labels-y" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<div v-for="i in game.settings.map.length">{{ i }}</div>
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</div>
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</div>
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<div class="labels-x" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<p class="status"><b>{{ $t('@.reversi.this-turn', { count: logPos }) }}</b> {{ $t('@.reversi.black') }}:{{ o.blackCount }} {{ $t('@.reversi.white') }}:{{ o.whiteCount }} {{ $t('@.reversi.total') }}:{{ o.blackCount + o.whiteCount }}</p>
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<div class="actions" v-if="!game.isEnded && iAmPlayer">
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<form-button @click="surrender">{{ $t('surrender') }}</form-button>
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</div>
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<div class="player" v-if="game.isEnded">
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<span>{{ logPos }} / {{ logs.length }}</span>
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<ui-horizon-group>
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<ui-button @click="logPos = 0" :disabled="logPos == 0"><fa :icon="faAngleDoubleLeft"/></ui-button>
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<ui-button @click="logPos--" :disabled="logPos == 0"><fa :icon="faAngleLeft"/></ui-button>
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<ui-button @click="logPos++" :disabled="logPos == logs.length"><fa :icon="faAngleRight"/></ui-button>
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<ui-button @click="logPos = logs.length" :disabled="logPos == logs.length"><fa :icon="faAngleDoubleRight"/></ui-button>
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</ui-horizon-group>
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</div>
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<div class="info">
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<p v-if="game.settings.isLlotheo">{{ $t('is-llotheo') }}</p>
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<p v-if="game.settings.loopedBoard">{{ $t('looped-map') }}</p>
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<p v-if="game.settings.canPutEverywhere">{{ $t('can-put-everywhere') }}</p>
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</div>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import i18n from '../../../../../i18n';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '../../../../../../../games/reversi/core';
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import { url } from '../../../../../config';
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import { faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as fasCircle } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as farCircle } from '@fortawesome/free-regular-svg-icons';
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export default Vue.extend({
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i18n: i18n('common/views/components/games/reversi/reversi.game.vue'),
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props: {
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initGame: {
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type: Object,
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require: true
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},
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connection: {
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type: Object,
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require: true
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},
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selfNav: {
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type: Boolean,
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require: true
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}
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},
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data() {
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return {
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game: null,
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o: null as Reversi,
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logs: [],
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logPos: 0,
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pollingClock: null,
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faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, fasCircle, farCircle
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};
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},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$store.getters.isSignedIn) return false;
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return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
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if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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isMyTurn(): boolean {
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if (!this.iAmPlayer) return false;
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if (this.turnUser == null) return false;
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return this.turnUser.id == this.$store.state.i.id;
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},
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cellsStyle(): any {
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return {
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'grid-template-rows': `repeat(${this.game.settings.map.length}, 1fr)`,
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'grid-template-columns': `repeat(${this.game.settings.map[0].length}, 1fr)`
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};
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}
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},
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watch: {
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logPos(v) {
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if (!this.game.isEnded) return;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
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canPutEverywhere: this.game.settings.canPutEverywhere,
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loopedBoard: this.game.settings.loopedBoard
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});
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for (const log of this.logs.slice(0, v)) {
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this.o.put(log.color, log.pos);
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}
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this.$forceUpdate();
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}
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},
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created() {
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this.game = this.initGame;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
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canPutEverywhere: this.game.settings.canPutEverywhere,
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loopedBoard: this.game.settings.loopedBoard
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send('check', {
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crc32: crc32
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});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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clearInterval(this.pollingClock);
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},
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methods: {
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set(pos) {
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if (this.game.isEnded) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
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this.o.put(this.myColor, pos);
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// サウンドを再生する
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if (this.$store.state.device.enableSounds) {
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const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
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}
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this.connection.send('set', {
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pos: pos
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});
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this.checkEnd();
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.put(x.color, x.pos);
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this.checkEnd();
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this.$forceUpdate();
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// サウンドを再生する
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if (this.$store.state.device.enableSounds && x.color != this.myColor) {
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const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
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}
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},
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onEnded(x) {
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this.game = x.game;
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},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
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if (this.game.isEnded) {
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if (this.o.winner === true) {
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this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.winner === false) {
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this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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this.game.winnerId = null;
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this.game.winner = null;
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}
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}
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},
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// 正しいゲーム情報が送られてきたとき
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onRescue(game) {
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this.game = game;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
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canPutEverywhere: this.game.settings.canPutEverywhere,
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loopedBoard: this.game.settings.loopedBoard
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos, true);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.checkEnd();
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this.$forceUpdate();
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},
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surrender() {
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this.$root.api('games/reversi/games/surrender', {
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gameId: this.game.id
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});
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},
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goIndex() {
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this.$emit('go-index');
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}
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}
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});
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</script>
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<style lang="stylus" scoped>
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.xqnhankfuuilcwvhgsopeqncafzsquya
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text-align center
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> .go-index
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position absolute
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top 0
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left 0
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z-index 1
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width 42px
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height 42px
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> header
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padding 8px
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border-bottom dashed 1px var(--reversiGameHeaderLine)
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a
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color inherit
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> .board
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width calc(100% - 16px)
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max-width 500px
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margin 0 auto
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$label-size = 16px
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$gap = 4px
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> .labels-x
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height $label-size
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padding 0 $label-size
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display flex
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> *
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flex 1
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display flex
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align-items center
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justify-content center
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font-size 12px
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&:first-child
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margin-left -($gap / 2)
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&:last-child
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margin-right -($gap / 2)
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> .flex
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display flex
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> .labels-y
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width $label-size
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display flex
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flex-direction column
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> *
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flex 1
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display flex
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align-items center
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justify-content center
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font-size 12px
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&:first-child
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margin-top -($gap / 2)
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&:last-child
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margin-bottom -($gap / 2)
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> .cells
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flex 1
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display grid
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grid-gap $gap
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> div
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background transparent
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border-radius 6px
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overflow hidden
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*
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pointer-events none
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user-select none
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&.empty
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border solid 2px var(--reversiGameEmptyCell)
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&.empty.can
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background var(--reversiGameEmptyCell)
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&.empty.myTurn
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border-color var(--reversiGameEmptyCellMyTurn)
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&.can
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background var(--reversiGameEmptyCellCanPut)
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cursor pointer
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&:hover
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border-color var(--primaryDarken10)
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background var(--primary)
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&:active
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background var(--primaryDarken10)
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&.prev
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box-shadow 0 0 0 4px var(--primaryAlpha07)
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&.isEnded
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border-color var(--reversiGameEmptyCellMyTurn)
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&.none
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border-color transparent !important
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> svg
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display block
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width 100%
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height 100%
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> img
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display block
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width 100%
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height 100%
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> .graph
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display grid
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grid-template-columns repeat(61, 1fr)
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width 300px
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height 38px
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margin 0 auto 16px auto
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> div
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&:not(:empty)
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background #ccc
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> div:first-child
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background #333
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> div:last-child
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background #ccc
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> .status
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margin 0
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padding 16px 0
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> .actions
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padding-bottom 16px
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> .player
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padding 0 16px 32px 16px
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margin 0 auto
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max-width 500px
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> span
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display inline-block
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margin 0 8px
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min-width 70px
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</style>
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