enhance(frontend): add game bgm and refactor sound system
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8 changed files with 74 additions and 63 deletions
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@ -103,9 +103,23 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div :class="[$style.frame]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.0025" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div>Credit</div>
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<div>BGM: @ys@misskey.design</div>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton @click="restart">Restart</MkButton>
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@ -117,7 +131,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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import { onDeactivated, ref, shallowRef } from 'vue';
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import { onDeactivated, ref, shallowRef, watch } from 'vue';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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@ -134,6 +148,8 @@ import MkSelect from '@/components/MkSelect.vue';
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import { apiUrl } from '@/config.js';
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import { $i } from '@/account.js';
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import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
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import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -381,6 +397,8 @@ const gameMode = ref<'normal' | 'square'>('normal');
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const gameOver = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const bgmVolume = ref(0.1);
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let game: DropAndFusionGame;
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let containerElRect: DOMRect | null = null;
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@ -493,6 +511,8 @@ function attachGameEvents() {
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});
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}
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let bgmNodes: ReturnType<typeof sound.createSourceNode> = null;
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async function start() {
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try {
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highScore.value = await misskeyApi('i/registry/get', {
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@ -516,12 +536,29 @@ async function start() {
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),
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});
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attachGameEvents();
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os.promiseDialog(game.load(), () => {
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os.promiseDialog(game.load(), async () => {
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game.start();
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gameStarted.value = true;
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if (bgmNodes) {
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bgmNodes.soundSource.stop();
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bgmNodes = null;
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}
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const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
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if (!bgmBuffer) return;
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bgmNodes = sound.createSourceNode(bgmBuffer, bgmVolume.value);
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if (!bgmNodes) return;
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bgmNodes.soundSource.loop = true;
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bgmNodes.soundSource.start();
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});
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}
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watch(bgmVolume, (value) => {
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if (bgmNodes) {
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bgmNodes.gainNode.gain.value = value;
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}
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});
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function getGameImageDriveFile() {
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return new Promise<Misskey.entities.DriveFile | null>(res => {
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const dcanvas = document.createElement('canvas');
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