feat(frontend): add new game
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18 changed files with 827 additions and 4 deletions
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@ -92,7 +92,13 @@ export type OperationType = typeof operationTypes[number];
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* @param soundStore サウンド設定
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* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
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*/
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export async function loadAudio(soundStore: SoundStore, options?: { useCache?: boolean; }) {
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export async function loadAudio(soundStore: {
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type: Exclude<SoundType, '_driveFile_'>;
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} | {
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type: '_driveFile_';
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fileId: string;
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fileUrl: string;
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}, options?: { useCache?: boolean; }) {
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if (_DEV_) console.log('loading audio. opts:', options);
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
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@ -179,18 +185,31 @@ export async function playFile(soundStore: SoundStore) {
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createSourceNode(buffer, soundStore.volume)?.start();
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}
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export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null {
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export async function playRaw(type: Exclude<SoundType, '_driveFile_'>, volume = 1, pan = 0, playbackRate = 1) {
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const buffer = await loadAudio({ type });
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if (!buffer) return;
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createSourceNode(buffer, volume, pan, playbackRate)?.start();
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}
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export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1) : AudioBufferSourceNode | null {
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const masterVolume = defaultStore.state.sound_masterVolume;
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if (isMute() || masterVolume === 0 || volume === 0) {
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return null;
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}
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const panNode = ctx.createStereoPanner();
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panNode.pan.value = pan;
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const gainNode = ctx.createGain();
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gainNode.gain.value = masterVolume * volume;
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const soundSource = ctx.createBufferSource();
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soundSource.buffer = buffer;
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soundSource.connect(gainNode).connect(ctx.destination);
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soundSource.playbackRate.value = playbackRate;
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soundSource
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.connect(panNode)
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.connect(gainNode)
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.connect(ctx.destination);
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return soundSource;
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}
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