feat(frontend): add BubbleGame
Cherry-picked from746367004e
Cherry-picked from0815a5235d
Cherry-picked from4ea030d669
Cherry-picked from00e195f50b
Cherry-picked fromc6a4caa8be
Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
1
locales/index.d.ts
vendored
@ -1190,6 +1190,7 @@ export interface Locale {
|
||||
"decorate": string;
|
||||
"addMfmFunction": string;
|
||||
"enableQuickAddMfmFunction": string;
|
||||
"bubbleGame": string;
|
||||
"abuseReportCategory": string;
|
||||
"selectCategory": string;
|
||||
"reportComplete": string;
|
||||
|
@ -1187,6 +1187,7 @@ seasonalScreenEffect: "季節に応じた画面の演出"
|
||||
decorate: "デコる"
|
||||
addMfmFunction: "装飾を追加"
|
||||
enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
|
||||
bubbleGame: "バブルゲーム"
|
||||
abuseReportCategory: "通報の種類"
|
||||
selectCategory: "カテゴリを選択"
|
||||
reportComplete: "通報完了"
|
||||
|
BIN
packages/frontend/assets/drop-and-fusion/cold_face.png
Normal file
After Width: | Height: | Size: 40 KiB |
6
packages/frontend/assets/drop-and-fusion/drop-arrow.svg
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 128 128" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<path d="M0,0L128,0L64,64L0,0Z" style="fill:rgb(255,61,0);"/>
|
||||
<path d="M0,0L128,0L64,64L0,0ZM28.971,12L64,47.029C64,47.029 99.029,12 99.029,12L28.971,12Z" style="fill:rgb(255,122,0);"/>
|
||||
</svg>
|
After Width: | Height: | Size: 646 B |
BIN
packages/frontend/assets/drop-and-fusion/dropper.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/exploding_head.png
Normal file
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 39 KiB |
28
packages/frontend/assets/drop-and-fusion/frame-dark.svg
Normal file
After Width: | Height: | Size: 67 KiB |
28
packages/frontend/assets/drop-and-fusion/frame-light.svg
Normal file
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 40 KiB |
BIN
packages/frontend/assets/drop-and-fusion/heart_suit.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_1.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_10.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_2.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_3.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_4.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_5.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_6.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_7.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_8.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/keycap_9.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
packages/frontend/assets/drop-and-fusion/pleading_face.png
Normal file
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 47 KiB |
BIN
packages/frontend/assets/drop-and-fusion/zany_face.png
Normal file
After Width: | Height: | Size: 44 KiB |
@ -5,7 +5,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||
|
||||
<template>
|
||||
<div :class="$style.root" :style="{ zIndex, top: `${y - 64}px`, left: `${x - 64}px` }">
|
||||
<span class="text" :class="{ up }">+1</span>
|
||||
<span class="text" :class="{ up }">+{{ value }}</span>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@ -16,7 +16,9 @@ import * as os from '@/os.js';
|
||||
const props = withDefaults(defineProps<{
|
||||
x: number;
|
||||
y: number;
|
||||
value?: number;
|
||||
}>(), {
|
||||
value: 1,
|
||||
});
|
||||
|
||||
const emit = defineEmits<{
|
||||
|
996
packages/frontend/src/pages/drop-and-fusion.vue
Normal file
@ -0,0 +1,996 @@
|
||||
<!--
|
||||
SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
SPDX-License-Identifier: AGPL-3.0-only
|
||||
-->
|
||||
|
||||
<template>
|
||||
<MkStickyContainer>
|
||||
<template #header><MkPageHeader/></template>
|
||||
<MkSpacer :contentMax="800">
|
||||
<div v-show="!gameStarted" class="_gaps_s" :class="$style.root">
|
||||
<div style="text-align: center;">
|
||||
<div>{{ i18n.ts.bubbleGame }}</div>
|
||||
<MkSelect v-model="gameMode">
|
||||
<option value="normal">NORMAL</option>
|
||||
<option value="square">SQUARE</option>
|
||||
</MkSelect>
|
||||
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
|
||||
<div style="display: flex;">
|
||||
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||
<div :class="$style.frameInner">
|
||||
<b>BUBBLE GAME</b>
|
||||
<div>- {{ gameMode }} -</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
|
||||
<div :class="$style.frameInner" style="text-align: center;">
|
||||
NEXT >>>
|
||||
<TransitionGroup
|
||||
:enterActiveClass="$style.transition_stock_enterActive"
|
||||
:leaveActiveClass="$style.transition_stock_leaveActive"
|
||||
:enterFromClass="$style.transition_stock_enterFrom"
|
||||
:leaveToClass="$style.transition_stock_leaveTo"
|
||||
:moveClass="$style.transition_stock_move"
|
||||
>
|
||||
<div v-for="x in stock" :key="x.id" style="display: inline-block;">
|
||||
<img :src="x.mono.img" style="width: 32px;"/>
|
||||
</div>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.main">
|
||||
<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
|
||||
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
|
||||
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
|
||||
<canvas ref="canvasEl" :class="$style.canvas"/>
|
||||
<Transition
|
||||
:enterActiveClass="$style.transition_combo_enterActive"
|
||||
:leaveActiveClass="$style.transition_combo_leaveActive"
|
||||
:enterFromClass="$style.transition_combo_enterFrom"
|
||||
:leaveToClass="$style.transition_combo_leaveTo"
|
||||
:moveClass="$style.transition_combo_move"
|
||||
>
|
||||
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
|
||||
</Transition>
|
||||
<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
|
||||
<Transition
|
||||
:enterActiveClass="$style.transition_picked_enterActive"
|
||||
:leaveActiveClass="$style.transition_picked_leaveActive"
|
||||
:enterFromClass="$style.transition_picked_enterFrom"
|
||||
:leaveToClass="$style.transition_picked_leaveTo"
|
||||
:moveClass="$style.transition_picked_move"
|
||||
mode="out-in"
|
||||
>
|
||||
<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.mono.img" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (mouseX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/>
|
||||
</Transition>
|
||||
<template v-if="dropReady">
|
||||
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick?.mono.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/>
|
||||
<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/>
|
||||
</template>
|
||||
<div v-if="gameOver" :class="$style.gameOverLabel">
|
||||
<div>GAME OVER!</div>
|
||||
<div>SCORE: <MkNumber :value="score"/></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display: flex;">
|
||||
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||
<div :class="$style.frameInner">
|
||||
<div>SCORE: <b><MkNumber :value="score"/></b></div>
|
||||
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="[$style.frame]" style="margin-left: auto;">
|
||||
<div :class="$style.frameInner" style="text-align: center;">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton @click="restart">Restart</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</MkSpacer>
|
||||
</MkStickyContainer>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import * as Matter from 'matter-js';
|
||||
import { Ref, onMounted, ref, shallowRef } from 'vue';
|
||||
import { EventEmitter } from 'eventemitter3';
|
||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||
import * as sound from '@/scripts/sound.js';
|
||||
import MkRippleEffect from '@/components/MkRippleEffect.vue';
|
||||
import * as os from '@/os.js';
|
||||
import MkNumber from '@/components/MkNumber.vue';
|
||||
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
|
||||
import MkButton from '@/components/MkButton.vue';
|
||||
import { defaultStore } from '@/store.js';
|
||||
import { misskeyApi } from '@/scripts/misskey-api.js';
|
||||
import { i18n } from '@/i18n.js';
|
||||
import { useInterval } from '@/scripts/use-interval.js';
|
||||
import MkSelect from '@/components/MkSelect.vue';
|
||||
|
||||
type Mono = {
|
||||
id: string;
|
||||
level: number;
|
||||
size: number;
|
||||
shape: 'circle' | 'rectangle';
|
||||
score: number;
|
||||
dropCandidate: boolean;
|
||||
sfxPitch: number;
|
||||
img: string;
|
||||
imgSize: number;
|
||||
spriteScale: number;
|
||||
};
|
||||
|
||||
const containerEl = shallowRef<HTMLElement>();
|
||||
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||
const mouseX = ref(0);
|
||||
|
||||
const NORMAL_BASE_SIZE = 30;
|
||||
const NORAML_MONOS: Mono[] = [{
|
||||
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
|
||||
level: 10,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.25,
|
||||
img: '/client-assets/drop-and-fusion/exploding_head.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
|
||||
level: 9,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.5,
|
||||
img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
|
||||
level: 8,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.75,
|
||||
img: '/client-assets/drop-and-fusion/cold_face.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
|
||||
level: 7,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1,
|
||||
img: '/client-assets/drop-and-fusion/zany_face.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
|
||||
level: 6,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1.5,
|
||||
img: '/client-assets/drop-and-fusion/pleading_face.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '249c728e-230f-4332-bbbf-281c271c75b2',
|
||||
level: 5,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2,
|
||||
img: '/client-assets/drop-and-fusion/face_with_open_mouth.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
|
||||
level: 4,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2.5,
|
||||
img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
|
||||
level: 3,
|
||||
size: NORMAL_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3,
|
||||
img: '/client-assets/drop-and-fusion/grinning_squinting_face.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
|
||||
level: 2,
|
||||
size: NORMAL_BASE_SIZE * 1.25,
|
||||
shape: 'circle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3.5,
|
||||
img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
|
||||
level: 1,
|
||||
size: NORMAL_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 4,
|
||||
img: '/client-assets/drop-and-fusion/heart_suit.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}];
|
||||
|
||||
const SQUARE_BASE_SIZE = 28;
|
||||
const SQUARE_MONOS: Mono[] = [{
|
||||
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
|
||||
level: 10,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.25,
|
||||
img: '/client-assets/drop-and-fusion/keycap_10.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
|
||||
level: 9,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_9.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
|
||||
level: 8,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.75,
|
||||
img: '/client-assets/drop-and-fusion/keycap_8.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
|
||||
level: 7,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1,
|
||||
img: '/client-assets/drop-and-fusion/keycap_7.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
|
||||
level: 6,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_6.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
|
||||
level: 5,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2,
|
||||
img: '/client-assets/drop-and-fusion/keycap_5.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
|
||||
level: 4,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_4.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
|
||||
level: 3,
|
||||
size: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3,
|
||||
img: '/client-assets/drop-and-fusion/keycap_3.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
|
||||
level: 2,
|
||||
size: SQUARE_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_2.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
|
||||
level: 1,
|
||||
size: SQUARE_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 4,
|
||||
img: '/client-assets/drop-and-fusion/keycap_1.png',
|
||||
imgSize: 256,
|
||||
spriteScale: 1.12,
|
||||
}];
|
||||
|
||||
const GAME_WIDTH = 450;
|
||||
const GAME_HEIGHT = 600;
|
||||
const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
|
||||
let viewScaleX = 1;
|
||||
let viewScaleY = 1;
|
||||
const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
|
||||
const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
|
||||
const score = ref(0);
|
||||
const combo = ref(0);
|
||||
const comboPrev = ref(0);
|
||||
const dropReady = ref(true);
|
||||
const gameMode = ref<'normal' | 'square'>('normal');
|
||||
const gameOver = ref(false);
|
||||
const gameStarted = ref(false);
|
||||
const highScore = ref<number | null>(null);
|
||||
|
||||
class Game extends EventEmitter<{
|
||||
changeScore: (score: number) => void;
|
||||
changeCombo: (combo: number) => void;
|
||||
changeStock: (stock: { id: string; mono: Mono }[]) => void;
|
||||
dropped: () => void;
|
||||
fusioned: (x: number, y: number, score: number) => void;
|
||||
gameOver: () => void;
|
||||
}> {
|
||||
private COMBO_INTERVAL = 1000;
|
||||
public readonly DROP_INTERVAL = 500;
|
||||
private PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private engine: Matter.Engine;
|
||||
private render: Matter.Render;
|
||||
private runner: Matter.Runner;
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
|
||||
private monoDefinitions: Mono[] = [];
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
private activeBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
||||
|
||||
private latestDroppedAt = 0;
|
||||
private latestFusionedAt = 0;
|
||||
private stock: { id: string; mono: Mono }[] = [];
|
||||
|
||||
private _combo = 0;
|
||||
private get combo() {
|
||||
return this._combo;
|
||||
}
|
||||
private set combo(value: number) {
|
||||
this._combo = value;
|
||||
this.emit('changeCombo', value);
|
||||
}
|
||||
|
||||
private _score = 0;
|
||||
private get score() {
|
||||
return this._score;
|
||||
}
|
||||
private set score(value: number) {
|
||||
this._score = value;
|
||||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private comboIntervalId: number | null = null;
|
||||
|
||||
constructor(opts: {
|
||||
monoDefinitions: Mono[];
|
||||
}) {
|
||||
super();
|
||||
|
||||
this.monoDefinitions = opts.monoDefinitions;
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
|
||||
positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
|
||||
velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: 1,
|
||||
},
|
||||
timing: {
|
||||
timeScale: 2,
|
||||
},
|
||||
enableSleeping: false,
|
||||
});
|
||||
|
||||
this.render = Matter.Render.create({
|
||||
engine: this.engine,
|
||||
canvas: canvasEl.value,
|
||||
options: {
|
||||
width: GAME_WIDTH,
|
||||
height: GAME_HEIGHT,
|
||||
background: 'transparent', // transparent to hide
|
||||
wireframeBackground: 'transparent', // transparent to hide
|
||||
wireframes: false,
|
||||
showSleeping: false,
|
||||
pixelRatio: Math.max(2, window.devicePixelRatio),
|
||||
},
|
||||
});
|
||||
|
||||
Matter.Render.run(this.render);
|
||||
|
||||
this.runner = Matter.Runner.create();
|
||||
Matter.Runner.run(this.runner, this.engine);
|
||||
|
||||
this.engine.world.bodies = [];
|
||||
|
||||
//#region walls
|
||||
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
|
||||
isStatic: true,
|
||||
friction: 0.7,
|
||||
slop: 1.0,
|
||||
render: {
|
||||
strokeStyle: 'transparent',
|
||||
fillStyle: 'transparent',
|
||||
},
|
||||
};
|
||||
|
||||
const thickness = 100;
|
||||
Matter.Composite.add(this.engine.world, [
|
||||
Matter.Bodies.rectangle(GAME_WIDTH / 2, GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_WIDTH, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
|
||||
]);
|
||||
//#endregion
|
||||
|
||||
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
|
||||
isStatic: true,
|
||||
isSensor: true,
|
||||
render: {
|
||||
strokeStyle: 'transparent',
|
||||
fillStyle: 'transparent',
|
||||
},
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||
|
||||
// fit the render viewport to the scene
|
||||
Matter.Render.lookAt(this.render, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: GAME_WIDTH, y: GAME_HEIGHT },
|
||||
});
|
||||
}
|
||||
|
||||
private createBody(mono: Mono, x: number, y: number) {
|
||||
const options: Matter.IBodyDefinition = {
|
||||
label: mono.id,
|
||||
//density: 0.0005,
|
||||
density: mono.size / 1000,
|
||||
restitution: 0.2,
|
||||
frictionAir: 0.01,
|
||||
friction: 0.7,
|
||||
frictionStatic: 5,
|
||||
slop: 1.0,
|
||||
//mass: 0,
|
||||
render: {
|
||||
sprite: {
|
||||
texture: mono.img,
|
||||
xScale: (mono.size / mono.imgSize) * mono.spriteScale,
|
||||
yScale: (mono.size / mono.imgSize) * mono.spriteScale,
|
||||
},
|
||||
},
|
||||
};
|
||||
if (mono.shape === 'circle') {
|
||||
return Matter.Bodies.circle(x, y, mono.size / 2, options);
|
||||
} else if (mono.shape === 'rectangle') {
|
||||
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
|
||||
} else {
|
||||
throw new Error('unrecognized shape');
|
||||
}
|
||||
}
|
||||
|
||||
private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
|
||||
const now = Date.now();
|
||||
if (this.latestFusionedAt > now - this.COMBO_INTERVAL) {
|
||||
this.combo++;
|
||||
} else {
|
||||
this.combo = 1;
|
||||
}
|
||||
this.latestFusionedAt = now;
|
||||
|
||||
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する
|
||||
const newX = (bodyA.position.x + bodyB.position.x) / 2;
|
||||
const newY = (bodyA.position.y + bodyB.position.y) / 2;
|
||||
|
||||
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
|
||||
this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
|
||||
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
|
||||
|
||||
if (nextMono) {
|
||||
const body = this.createBody(nextMono, newX, newY);
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
|
||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||
window.setTimeout(() => {
|
||||
this.activeBodyIds.push(body.id);
|
||||
}, 100);
|
||||
|
||||
const comboBonus = 1 + ((this.combo - 1) / 5);
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
|
||||
sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch);
|
||||
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
} else {
|
||||
//const VELOCITY = 30;
|
||||
//for (let i = 0; i < 10; i++) {
|
||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
|
||||
// Matter.Composite.add(world, body);
|
||||
// bodies.push(body);
|
||||
//}
|
||||
//sound.playRaw({
|
||||
// type: 'syuilo/bubble2',
|
||||
// volume: 1,
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
||||
private gameOver() {
|
||||
this.isGameOver = true;
|
||||
Matter.Runner.stop(this.runner);
|
||||
this.emit('gameOver');
|
||||
}
|
||||
|
||||
public start() {
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
|
||||
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', (event) => {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
fusionReservedPairs.push({ bodyA, bodyB });
|
||||
window.setTimeout(() => {
|
||||
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
}, 100);
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playRaw('syuilo/poi1', vol, pan, pitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.comboIntervalId = window.setInterval(() => {
|
||||
if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
}, 500);
|
||||
}
|
||||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
|
||||
return;
|
||||
}
|
||||
const st = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x));
|
||||
const body = this.createBody(st.mono, x, 50 + st.mono.size / 2);
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
this.latestDroppedAt = Date.now();
|
||||
this.emit('dropped');
|
||||
const pan = ((x / GAME_WIDTH) - 0.5) * 2;
|
||||
sound.playRaw('syuilo/poi2', 1, pan);
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||
Matter.Render.stop(this.render);
|
||||
Matter.Runner.stop(this.runner);
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
}
|
||||
|
||||
let game: Game;
|
||||
|
||||
function onClick(ev: MouseEvent) {
|
||||
const rect = containerEl.value.getBoundingClientRect();
|
||||
|
||||
const x = (ev.clientX - rect.left) / viewScaleX;
|
||||
|
||||
game.drop(x);
|
||||
}
|
||||
|
||||
function onTouchend(ev: TouchEvent) {
|
||||
const rect = containerEl.value.getBoundingClientRect();
|
||||
|
||||
const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
|
||||
|
||||
game.drop(x);
|
||||
}
|
||||
|
||||
function onMousemove(ev: MouseEvent) {
|
||||
mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left;
|
||||
}
|
||||
|
||||
function onTouchmove(ev: TouchEvent) {
|
||||
mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left;
|
||||
}
|
||||
|
||||
function restart() {
|
||||
game.dispose();
|
||||
gameOver.value = false;
|
||||
currentPick.value = null;
|
||||
dropReady.value = true;
|
||||
stock.value = [];
|
||||
score.value = 0;
|
||||
combo.value = 0;
|
||||
comboPrev.value = 0;
|
||||
gameStarted.value = false;
|
||||
}
|
||||
|
||||
function attachGame() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeCombo', value => {
|
||||
if (value === 0) {
|
||||
comboPrev.value = combo.value;
|
||||
} else {
|
||||
comboPrev.value = value;
|
||||
}
|
||||
combo.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeStock', value => {
|
||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('dropped', () => {
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!gameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, score) => {
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScaleX);
|
||||
const domY = rect.top + (y * viewScaleY);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: score }, {}, 'end');
|
||||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
gameOver.value = true;
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + gameMode.value,
|
||||
value: highScore.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async function start() {
|
||||
try {
|
||||
highScore.value = await misskeyApi('i/registry/get', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + gameMode.value,
|
||||
});
|
||||
} catch (err) {
|
||||
}
|
||||
|
||||
gameStarted.value = true;
|
||||
game = new Game(gameMode.value === 'normal' ? {
|
||||
monoDefinitions: NORAML_MONOS,
|
||||
} : {
|
||||
monoDefinitions: SQUARE_MONOS,
|
||||
});
|
||||
attachGame();
|
||||
game.start();
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
if (!canvasEl.value) return;
|
||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
|
||||
viewScaleX = actualCanvasWidth / GAME_WIDTH;
|
||||
viewScaleY = actualCanvasHeight / GAME_HEIGHT;
|
||||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
onMounted(async () => {
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
title: i18n.ts.bubbleGame,
|
||||
icon: 'ti ti-apple',
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" module>
|
||||
.transition_stock_move,
|
||||
.transition_stock_enterActive,
|
||||
.transition_stock_leaveActive {
|
||||
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
|
||||
}
|
||||
.transition_stock_enterFrom,
|
||||
.transition_stock_leaveTo {
|
||||
opacity: 0;
|
||||
transform: scale(0.7);
|
||||
}
|
||||
.transition_stock_leaveActive {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.transition_picked_move,
|
||||
.transition_picked_enterActive {
|
||||
transition: opacity 0.5s cubic-bezier(0,.5,.5,1), transform 0.5s cubic-bezier(0,.5,.5,1) !important;
|
||||
}
|
||||
.transition_picked_leaveActive {
|
||||
transition: all 0s !important;
|
||||
}
|
||||
.transition_picked_enterFrom,
|
||||
.transition_picked_leaveTo {
|
||||
opacity: 0;
|
||||
transform: translateY(-50px);
|
||||
}
|
||||
.transition_picked_leaveActive {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.transition_combo_move,
|
||||
.transition_combo_enterActive {
|
||||
transition: all 0s !important;
|
||||
}
|
||||
.transition_combo_leaveActive {
|
||||
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
|
||||
}
|
||||
.transition_combo_enterFrom,
|
||||
.transition_combo_leaveTo {
|
||||
opacity: 0;
|
||||
transform: scale(0.7);
|
||||
}
|
||||
.transition_combo_leaveActive {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.root {
|
||||
margin: 0 auto;
|
||||
max-width: 600px;
|
||||
user-select: none;
|
||||
|
||||
* {
|
||||
user-select: none;
|
||||
}
|
||||
}
|
||||
|
||||
.frame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
}
|
||||
.frameInner {
|
||||
padding: 4px 8px;
|
||||
background: #F1E8DC;
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: #693410;
|
||||
}
|
||||
|
||||
.main {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.mainFrameImg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
// なんかiOSでちらつく
|
||||
//filter: drop-shadow(0 6px 16px #0007);
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.canvas {
|
||||
position: relative;
|
||||
display: block;
|
||||
z-index: 1;
|
||||
margin-top: -50px;
|
||||
width: 100% !important;
|
||||
height: auto !important;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.stock {
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.combo {
|
||||
position: absolute;
|
||||
z-index: 3;
|
||||
top: 50%;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-style: oblique;
|
||||
color: #fff;
|
||||
-webkit-text-stroke: 1px rgb(255, 145, 0);
|
||||
text-shadow: 0 0 6px #0005;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.currentMono {
|
||||
position: absolute;
|
||||
margin-top: 80px;
|
||||
z-index: 2;
|
||||
filter: drop-shadow(0 6px 16px #0007);
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.dropper {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
width: 70px;
|
||||
margin-top: -10px;
|
||||
margin-left: -30px;
|
||||
z-index: 2;
|
||||
filter: drop-shadow(0 6px 16px #0007);
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.currentMonoArrow {
|
||||
position: absolute;
|
||||
margin-top: 100px;
|
||||
z-index: 3;
|
||||
animation: currentMonoArrow 2s ease infinite;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.dropGuide {
|
||||
position: absolute;
|
||||
top: 120px;
|
||||
z-index: 3;
|
||||
width: 3px;
|
||||
height: calc(100% - 120px);
|
||||
background: #f002;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.gameOverLabel {
|
||||
position: absolute;
|
||||
z-index: 10;
|
||||
top: 50%;
|
||||
width: 100%;
|
||||
padding: 16px;
|
||||
box-sizing: border-box;
|
||||
background: #0007;
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.gameOver {
|
||||
.canvas {
|
||||
filter: grayscale(1);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes currentMonoArrow {
|
||||
0% { transform: translateY(0); }
|
||||
25% { transform: translateY(-8px); }
|
||||
50% { transform: translateY(0); }
|
||||
75% { transform: translateY(-8px); }
|
||||
100% { transform: translateY(0); }
|
||||
}
|
||||
</style>
|
@ -531,6 +531,10 @@ export const routes = [{
|
||||
path: '/clicker',
|
||||
component: page(() => import('./pages/clicker.vue')),
|
||||
loginRequired: true,
|
||||
}, {
|
||||
path: '/bubble-game',
|
||||
component: page(() => import('./pages/drop-and-fusion.vue')),
|
||||
loginRequired: true,
|
||||
}, {
|
||||
path: '/timeline',
|
||||
component: page(() => import('./pages/timeline.vue')),
|
||||
|
@ -154,7 +154,13 @@ export type OperationType = typeof operationTypes[number];
|
||||
* @param soundStore サウンド設定
|
||||
* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
|
||||
*/
|
||||
export async function loadAudio(soundStore: SoundStore, options?: { useCache?: boolean; }) {
|
||||
export async function loadAudio(soundStore: {
|
||||
type: Exclude<SoundType, '_driveFile_'>;
|
||||
} | {
|
||||
type: '_driveFile_';
|
||||
fileId: string;
|
||||
fileUrl: string;
|
||||
}, options?: { useCache?: boolean; }) {
|
||||
if (_DEV_) console.log('loading audio. opts:', options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (soundStore.type === null || (soundStore.type === '_driveFile_' && (!$i?.policies.canUseDriveFileInSoundSettings || !soundStore.fileUrl))) {
|
||||
@ -241,18 +247,31 @@ export async function playFile(soundStore: SoundStore) {
|
||||
createSourceNode(buffer, soundStore.volume)?.start();
|
||||
}
|
||||
|
||||
export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null {
|
||||
export async function playRaw(type: Exclude<SoundType, '_driveFile_'>, volume = 1, pan = 0, playbackRate = 1) {
|
||||
const buffer = await loadAudio({ type });
|
||||
if (!buffer) return;
|
||||
createSourceNode(buffer, volume, pan, playbackRate)?.start();
|
||||
}
|
||||
|
||||
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1) : AudioBufferSourceNode | null {
|
||||
const masterVolume = defaultStore.state.sound_masterVolume;
|
||||
if (isMute() || masterVolume === 0 || volume === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const panNode = ctx.createStereoPanner();
|
||||
panNode.pan.value = pan;
|
||||
|
||||
const gainNode = ctx.createGain();
|
||||
gainNode.gain.value = masterVolume * volume;
|
||||
|
||||
const soundSource = ctx.createBufferSource();
|
||||
soundSource.buffer = buffer;
|
||||
soundSource.connect(gainNode).connect(ctx.destination);
|
||||
soundSource.playbackRate.value = playbackRate;
|
||||
soundSource
|
||||
.connect(panNode)
|
||||
.connect(gainNode)
|
||||
.connect(ctx.destination);
|
||||
|
||||
return soundSource;
|
||||
}
|
||||
|
@ -27,6 +27,11 @@ function toolsMenuItems(): MenuItem[] {
|
||||
to: '/clicker',
|
||||
text: '🍪👈',
|
||||
icon: 'ti ti-cookie',
|
||||
}, {
|
||||
type: 'link',
|
||||
to: '/bubble-game',
|
||||
text: i18n.ts.bubbleGame,
|
||||
icon: 'ti ti-apple',
|
||||
}, ($i && ($i.isAdmin || $i.policies.canManageCustomEmojis)) ? {
|
||||
type: 'link',
|
||||
to: '/custom-emojis-manager',
|
||||
|