fix code quality issues

This commit is contained in:
まっちゃとーにゅ 2024-02-22 08:06:07 +09:00
parent 50caa3fd5c
commit 1dce84dfe3
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GPG Key ID: 6AFBBF529601C1DB
3 changed files with 10 additions and 24 deletions

View File

@ -14,7 +14,6 @@ import FFmpeg from 'fluent-ffmpeg';
import isSvg from 'is-svg';
import probeImageSize from 'probe-image-size';
import { type predictionType } from 'nsfwjs';
import sharp from 'sharp';
import { sharpBmp } from '@misskey-dev/sharp-read-bmp';
import { encode } from 'blurhash';
import { createTempDir } from '@/misc/create-temp.js';
@ -408,25 +407,14 @@ export class FileInfoService {
* Calculate average color of image
*/
@bindThis
private getBlurhash(path: string, type: string): Promise<string> {
return new Promise(async (resolve, reject) => {
(await sharpBmp(path, type))
.raw()
.ensureAlpha()
.resize(64, 64, { fit: 'inside' })
.toBuffer((err, buffer, info) => {
if (err) return reject(err);
private async getBlurhash(path: string, type: string): Promise<string> {
const sharp = await sharpBmp(path, type);
const { data, info } = await sharp
.raw()
.ensureAlpha()
.resize(64, 64, { fit: 'inside' })
.toBuffer({ resolveWithObject: true });
let hash;
try {
hash = encode(new Uint8ClampedArray(buffer), info.width, info.height, 5, 5);
} catch (e) {
return reject(e);
}
resolve(hash);
});
});
return encode(new Uint8ClampedArray(data), info.width, info.height, 5, 5);
}
}

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@ -47,9 +47,7 @@ import { instance } from '@/instance.js';
import { miLocalStorage } from '@/local-storage.js';
import * as os from '@/os.js';
const emit = defineEmits<{
(ev: 'closed'): void;
}>();
const emit = defineEmits<(ev: 'closed') => void>();
const zIndex = os.claimZIndex('low');

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@ -10,7 +10,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</template>
<script lang="ts" setup>
import { computed, watch, onMounted, ref, shallowRef, onUnmounted } from 'vue';
import { watch, onMounted, ref, shallowRef, onUnmounted } from 'vue';
import * as Misskey from 'misskey-js';
import GameSetting from './game.setting.vue';
import GameBoard from './game.board.vue';