enhnace(frontend): tweak game

This commit is contained in:
syuilo 2024-01-09 21:15:56 +09:00
parent 14aedc17ae
commit 1063d39de8
7 changed files with 267 additions and 39 deletions

View file

@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
@ -91,15 +91,29 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.dropGuide"/>
</template>
</div>
<div v-if="gameOver" :class="$style.gameOverLabel">
<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
<div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/></div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
<div class="_buttonsCenter">
<MkButton primary rounded @click="restart">Restart</MkButton>
<MkButton primary rounded @click="share">Share</MkButton>
</div>
</div>
</div>
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
</div>
<div v-if="replaying" style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
</div>
</div>
</div>
<div v-if="isGameOver" :class="$style.frame">
<div :class="$style.frameInner">
<div class="_buttonsCenter">
<MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
</div>
</div>
</div>
@ -139,7 +153,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<MkButton @click="restart">Restart</MkButton>
<MkButton danger @click="surrender">Retry</MkButton>
</div>
</div>
</div>
@ -168,6 +182,7 @@ import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import copyToClipboard from '@/scripts/copy-to-clipboard.js';
const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{
@ -401,6 +416,8 @@ const GAME_HEIGHT = 600;
let viewScale = 1;
let game: DropAndFusionGame;
let containerElRect: DOMRect | null = null;
let seed: string;
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@ -414,22 +431,25 @@ const comboPrev = ref(0);
const maxCombo = ref(0);
const dropReady = ref(true);
const gameMode = ref<'normal' | 'square'>('normal');
const gameOver = ref(false);
const isGameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
const showConfig = ref(false);
const replaying = ref(false);
const mute = ref(false);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
function onClick(ev: MouseEvent) {
if (!containerElRect) return;
if (replaying.value) return;
const x = (ev.clientX - containerElRect.left) / viewScale;
game.drop(x);
}
function onTouchend(ev: TouchEvent) {
if (!containerElRect) return;
if (replaying.value) return;
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
game.drop(x);
}
@ -454,9 +474,18 @@ function hold() {
game.hold();
}
function restart() {
async function surrender() {
const { canceled } = await os.confirm({
type: 'warning',
text: i18n.ts.areYouSure,
});
if (canceled) return;
game.surrender();
}
function end() {
game.dispose();
gameOver.value = false;
isGameOver.value = false;
currentPick.value = null;
dropReady.value = true;
stock.value = [];
@ -467,6 +496,45 @@ function restart() {
gameStarted.value = false;
}
function replay() {
replaying.value = true;
game.dispose();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
monoDefinitions: NORAML_MONOS,
} : {
monoDefinitions: SQUARE_MONOS,
}
),
});
attachGameEvents();
os.promiseDialog(game.load(), async () => {
game.start(logs!);
});
}
function endReplay() {
replaying.value = false;
game.dispose();
}
function exportLog() {
if (!logs) return;
const data = JSON.stringify({
seed: seed,
date: new Date().toISOString(),
logs: logs,
});
copyToClipboard(data);
os.success();
}
function attachGameEvents() {
game.addListener('changeScore', value => {
score.value = value;
@ -492,9 +560,11 @@ function attachGameEvents() {
});
game.addListener('dropped', () => {
if (replaying.value) return;
dropReady.value = false;
window.setTimeout(() => {
if (!gameOver.value) {
if (!isGameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
@ -511,6 +581,8 @@ function attachGameEvents() {
});
game.addListener('monoAdded', (mono) => {
if (replaying.value) return;
//
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
@ -523,9 +595,15 @@ function attachGameEvents() {
});
game.addListener('gameOver', () => {
if (replaying.value) {
endReplay();
return;
}
logs = game.getLogs();
currentPick.value = null;
dropReady.value = false;
gameOver.value = true;
isGameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
@ -551,10 +629,13 @@ async function start() {
highScore.value = null;
}
seed = Date.now().toString();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
@ -690,7 +771,7 @@ useInterval(() => {
}, 1000, { immediate: false, afterMounted: true });
onDeactivated(() => {
restart();
end();
});
definePageMetadata({
@ -922,6 +1003,28 @@ definePageMetadata({
}
}
.replayIndicator {
position: absolute;
z-index: 10;
left: 10px;
bottom: 10px;
padding: 6px 8px;
color: #f00;
background: #0008;
border-radius: 6px;
pointer-events: none;
}
.replayIndicatorText {
animation: replayIndicator-blink 2s infinite;
}
@keyframes replayIndicator-blink {
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes currentMonoArrow {
0% { transform: translateY(0); }
25% { transform: translateY(-8px); }