enhance(frontend): バブルゲームの諸々を修正・改良2 (#12948)
* (fix) ゲームが正常に終了するように * (enhance) 効果音の音量を設定可能に * (add) store * (add) スクショにロゴの透かしを入れる * Update packages/frontend/src/pages/drop-and-fusion.vue Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com> * tweak * tweak * tweak * tweak * Update drop-and-fusion.vue * tweak * tweak --------- Co-authored-by: syuilo <Syuilotan@yahoo.co.jp> Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com>
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18 changed files with 311 additions and 130 deletions
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@ -126,13 +126,13 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
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* 既定のスプライトを再生する
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* @param type スプライトの種類を指定
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*/
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export function play(operationType: OperationType) {
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export function playMisskeySfx(operationType: OperationType) {
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const sound = defaultStore.state[`sound_${operationType}`];
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if (_DEV_) console.log('play', operationType, sound);
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if (sound.type == null || !canPlay) return;
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canPlay = false;
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playFile(sound).finally(() => {
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playMisskeySfxFile(sound).finally(() => {
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// ごく短時間に音が重複しないように
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setTimeout(() => {
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canPlay = true;
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@ -144,41 +144,53 @@ export function play(operationType: OperationType) {
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* サウンド設定形式で指定された音声を再生する
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* @param soundStore サウンド設定
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*/
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export async function playFile(soundStore: SoundStore) {
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export async function playMisskeySfxFile(soundStore: SoundStore) {
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if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
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return;
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}
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const masterVolume = defaultStore.state.sound_masterVolume;
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if (isMute() || masterVolume === 0 || soundStore.volume === 0) {
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return;
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}
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const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
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const buffer = await loadAudio(url);
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if (!buffer) return;
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createSourceNode(buffer, soundStore.volume)?.soundSource.start();
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const volume = soundStore.volume * masterVolume;
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createSourceNode(buffer, { volume }).soundSource.start();
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}
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export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
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export async function playUrl(url: string, opts: {
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volume?: number;
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pan?: number;
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playbackRate?: number;
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}) {
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if (opts.volume === 0) {
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return;
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}
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const buffer = await loadAudio(url);
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if (!buffer) return;
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createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
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createSourceNode(buffer, opts).soundSource.start();
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}
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export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
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export function createSourceNode(buffer: AudioBuffer, opts: {
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volume?: number;
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pan?: number;
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playbackRate?: number;
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}): {
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soundSource: AudioBufferSourceNode;
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panNode: StereoPannerNode;
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gainNode: GainNode;
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} | null {
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const masterVolume = defaultStore.state.sound_masterVolume;
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if (isMute() || masterVolume === 0 || volume === 0) {
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return null;
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}
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} {
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const panNode = ctx.createStereoPanner();
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panNode.pan.value = pan;
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panNode.pan.value = opts.pan ?? 0;
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const gainNode = ctx.createGain();
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gainNode.gain.value = masterVolume * volume;
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gainNode.gain.value = opts.volume ?? 1;
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const soundSource = ctx.createBufferSource();
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soundSource.buffer = buffer;
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soundSource.playbackRate.value = playbackRate;
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soundSource.playbackRate.value = opts.playbackRate ?? 1;
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soundSource
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.connect(panNode)
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.connect(gainNode)
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