enhance(frontend): バブルゲームの諸々を修正・改良2 (#12948)

* (fix) ゲームが正常に終了するように

* (enhance) 効果音の音量を設定可能に

* (add) store

* (add) スクショにロゴの透かしを入れる

* Update packages/frontend/src/pages/drop-and-fusion.vue

Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com>

* tweak

* tweak

* tweak

* tweak

* Update drop-and-fusion.vue

* tweak

* tweak

---------

Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com>
This commit is contained in:
かっこかり 2024-01-09 13:25:33 +09:00 committed by GitHub
parent 34088ecd27
commit 0d7f9308cc
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 311 additions and 130 deletions

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@ -126,13 +126,13 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
*
* @param type
*/
export function play(operationType: OperationType) {
export function playMisskeySfx(operationType: OperationType) {
const sound = defaultStore.state[`sound_${operationType}`];
if (_DEV_) console.log('play', operationType, sound);
if (sound.type == null || !canPlay) return;
canPlay = false;
playFile(sound).finally(() => {
playMisskeySfxFile(sound).finally(() => {
// ごく短時間に音が重複しないように
setTimeout(() => {
canPlay = true;
@ -144,41 +144,53 @@ export function play(operationType: OperationType) {
*
* @param soundStore
*/
export async function playFile(soundStore: SoundStore) {
export async function playMisskeySfxFile(soundStore: SoundStore) {
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
return;
}
const masterVolume = defaultStore.state.sound_masterVolume;
if (isMute() || masterVolume === 0 || soundStore.volume === 0) {
return;
}
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
const buffer = await loadAudio(url);
if (!buffer) return;
createSourceNode(buffer, soundStore.volume)?.soundSource.start();
const volume = soundStore.volume * masterVolume;
createSourceNode(buffer, { volume }).soundSource.start();
}
export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
export async function playUrl(url: string, opts: {
volume?: number;
pan?: number;
playbackRate?: number;
}) {
if (opts.volume === 0) {
return;
}
const buffer = await loadAudio(url);
if (!buffer) return;
createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
createSourceNode(buffer, opts).soundSource.start();
}
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
export function createSourceNode(buffer: AudioBuffer, opts: {
volume?: number;
pan?: number;
playbackRate?: number;
}): {
soundSource: AudioBufferSourceNode;
panNode: StereoPannerNode;
gainNode: GainNode;
} | null {
const masterVolume = defaultStore.state.sound_masterVolume;
if (isMute() || masterVolume === 0 || volume === 0) {
return null;
}
} {
const panNode = ctx.createStereoPanner();
panNode.pan.value = pan;
panNode.pan.value = opts.pan ?? 0;
const gainNode = ctx.createGain();
gainNode.gain.value = masterVolume * volume;
gainNode.gain.value = opts.volume ?? 1;
const soundSource = ctx.createBufferSource();
soundSource.buffer = buffer;
soundSource.playbackRate.value = playbackRate;
soundSource.playbackRate.value = opts.playbackRate ?? 1;
soundSource
.connect(panNode)
.connect(gainNode)