misskey/src/client/app/common/views/components/reversi.game.vue

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<template>
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<div class="root">
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<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
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<div style="overflow: hidden">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', turnUser.name) }}<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ '%i18n:common.reversi.past-turn-of%'.replace('{}', turnUser.name) }}</p>
<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.isLlotheo ? ' (ロセオ)' : '' }}</template>
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<template v-else>%i18n:common.reversi.drawn%</template>
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</p>
</div>
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<div class="board">
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
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<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div class="flex">
<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
<div class="cells" :style="cellsStyle">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id, i) : null, prev: o.prevPos == i }"
@click="set(i)"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`">
<img v-if="stone === true" :src="`${blackUser.avatarUrl}?thumbnail&size=128`" alt="">
<img v-if="stone === false" :src="`${whiteUser.avatarUrl}?thumbnail&size=128`" alt="">
</div>
</div>
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<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
</div>
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
</div>
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<p class="status"><b>{{ logPos }}ターン目</b> :{{ o.blackCount }} :{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="player" v-if="game.isEnded">
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<el-button-group>
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:angle-left%</el-button>
</el-button-group>
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<span>{{ logPos }} / {{ logs.length }}</span>
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<el-button-group>
<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:angle-right%</el-button>
<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:angle-double-right%</el-button>
</el-button-group>
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</div>
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</div>
</template>
<script lang="ts">
import Vue from 'vue';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '../../../../../reversi/core';
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import { url } from '../../../config';
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export default Vue.extend({
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props: ['initGame', 'connection'],
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data() {
return {
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game: null,
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o: null as Reversi,
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logs: [],
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logPos: 0,
pollingClock: null
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};
},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$store.getters.isSignedIn) return false;
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
return false;
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},
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opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
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},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
isMyTurn(): boolean {
if (this.turnUser == null) return null;
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return this.turnUser.id == this.$store.state.i.id;
},
cellsStyle(): any {
return {
'grid-template-rows': `repeat(${ this.game.settings.map.length }, 1fr)`,
'grid-template-columns': `repeat(${ this.game.settings.map[0].length }, 1fr)`
};
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}
},
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watch: {
logPos(v) {
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if (!this.game.isEnded) return;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
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this.logs.forEach((log, i) => {
if (i < v) {
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this.o.put(log.color, log.pos);
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}
});
this.$forceUpdate();
}
},
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created() {
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this.game = this.initGame;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send({
type: 'check',
crc32
});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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},
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beforeDestroy() {
this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
clearInterval(this.pollingClock);
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},
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methods: {
set(pos) {
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if (this.game.isEnded) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
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// サウンドを再生する
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if (this.$store.state.device.enableSounds) {
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const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
}
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this.connection.send({
type: 'set',
pos
});
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this.checkEnd();
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this.$forceUpdate();
},
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onSet(x) {
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this.logs.push(x);
this.logPos++;
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this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
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// サウンドを再生する
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if (this.$store.state.device.enableSounds && x.color != this.myColor) {
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const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
}
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},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
if (this.o.winner === true) {
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this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
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this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
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this.game.winnerId = null;
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this.game.winner = null;
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}
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}
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},
// 正しいゲーム情報が送られてきたとき
onRescue(game) {
this.game = game;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos, true);
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});
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
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}
}
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});
</script>
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<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
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> .board
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width 350px
height 350px
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margin 0 auto
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$label-size = 16px
$gap = 4px
> .labels-x
height $label-size
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padding 0 $label-size
display flex
> *
flex 1
display flex
align-items center
justify-content center
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font-size 12px
&:first-child
margin-left -($gap / 2)
&:last-child
margin-right -($gap / 2)
> .flex
display flex
> .labels-y
width $label-size
display flex
flex-direction column
> *
flex 1
display flex
align-items center
justify-content center
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font-size 12px
&:first-child
margin-top -($gap / 2)
&:last-child
margin-bottom -($gap / 2)
> .cells
flex 1
display grid
grid-gap $gap
> div
background transparent
border-radius 6px
overflow hidden
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*
pointer-events none
user-select none
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&.empty
border solid 2px #eee
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&.empty.can
background #eee
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&.empty.myTurn
border-color #ddd
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&.can
background #eee
cursor pointer
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&:hover
border-color darken($theme-color, 10%)
background $theme-color
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&:active
background darken($theme-color, 10%)
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&.prev
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
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&.isEnded
border-color #ddd
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&.none
border-color transparent !important
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> img
display block
width 100%
height 100%
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> .graph
display grid
grid-template-columns repeat(61, 1fr)
width 300px
height 38px
margin 0 auto 16px auto
> div
&:not(:empty)
background #ccc
> div:first-child
background #333
> div:last-child
background #ccc
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> .status
margin 0
padding 16px 0
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> .player
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padding-bottom 32px
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> span
display inline-block
margin 0 8px
min-width 70px
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</style>