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Fixes #15178 PR #11499 introduced a way to deal with all-white canvas, but newer Firefox versions set random data instead. This PR detects whether canvas operations are reliable by comparing the results on a hardcoded 2×2 pixels image, and memoizing the result. This should be both more reliable and faster than the previous check.
190 lines
5.9 KiB
JavaScript
190 lines
5.9 KiB
JavaScript
import EXIF from 'exif-js';
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const MAX_IMAGE_PIXELS = 1638400; // 1280x1280px
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const _browser_quirks = {};
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// Some browsers will automatically draw images respecting their EXIF orientation
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// while others won't, and the safest way to detect that is to examine how it
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// is done on a known image.
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// See https://github.com/w3c/csswg-drafts/issues/4666
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// and https://github.com/blueimp/JavaScript-Load-Image/commit/1e4df707821a0afcc11ea0720ee403b8759f3881
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const dropOrientationIfNeeded = (orientation) => new Promise(resolve => {
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switch (_browser_quirks['image-orientation-automatic']) {
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case true:
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resolve(1);
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break;
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case false:
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resolve(orientation);
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break;
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default:
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// black 2x1 JPEG, with the following meta information set:
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// - EXIF Orientation: 6 (Rotated 90° CCW)
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const testImageURL =
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'data:image/jpeg;base64,/9j/4QAiRXhpZgAATU0AKgAAAAgAAQESAAMAAAABAAYAAAA' +
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'AAAD/2wCEAAEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBA' +
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'QEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE' +
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'BAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAf/AABEIAAEAAgMBEQACEQEDEQH/x' +
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'ABKAAEAAAAAAAAAAAAAAAAAAAALEAEAAAAAAAAAAAAAAAAAAAAAAQEAAAAAAAAAAAAAAAA' +
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'AAAAAEQEAAAAAAAAAAAAAAAAAAAAA/9oADAMBAAIRAxEAPwA/8H//2Q==';
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const img = new Image();
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img.onload = () => {
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const automatic = (img.width === 1 && img.height === 2);
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_browser_quirks['image-orientation-automatic'] = automatic;
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resolve(automatic ? 1 : orientation);
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};
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img.onerror = () => {
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_browser_quirks['image-orientation-automatic'] = false;
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resolve(orientation);
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};
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img.src = testImageURL;
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}
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});
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// Some browsers don't allow reading from a canvas and instead return all-white
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// or randomized data. Use a pre-defined image to check if reading the canvas
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// works.
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const checkCanvasReliability = () => new Promise((resolve, reject) => {
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switch(_browser_quirks['canvas-read-unreliable']) {
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case true:
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reject('Canvas reading unreliable');
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break;
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case false:
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resolve();
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break;
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default:
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// 2×2 GIF with white, red, green and blue pixels
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const testImageURL =
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'data:image/gif;base64,R0lGODdhAgACAKEDAAAA//8AAAD/AP///ywAAAAAAgACAAACA1wEBQA7';
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const refData =
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[255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255];
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const img = new Image();
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img.onload = () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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context.drawImage(img, 0, 0, 2, 2);
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const imageData = context.getImageData(0, 0, 2, 2);
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if (imageData.data.every((x, i) => refData[i] === x)) {
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_browser_quirks['canvas-read-unreliable'] = false;
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resolve();
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} else {
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_browser_quirks['canvas-read-unreliable'] = true;
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reject('Canvas reading unreliable');
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}
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};
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img.onerror = () => {
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_browser_quirks['canvas-read-unreliable'] = true;
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reject('Failed to load test image');
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};
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img.src = testImageURL;
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}
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});
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const getImageUrl = inputFile => new Promise((resolve, reject) => {
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if (window.URL && URL.createObjectURL) {
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try {
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resolve(URL.createObjectURL(inputFile));
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} catch (error) {
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reject(error);
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}
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return;
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}
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const reader = new FileReader();
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reader.onerror = (...args) => reject(...args);
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reader.onload = ({ target }) => resolve(target.result);
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reader.readAsDataURL(inputFile);
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});
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const loadImage = inputFile => new Promise((resolve, reject) => {
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getImageUrl(inputFile).then(url => {
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const img = new Image();
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img.onerror = (...args) => reject(...args);
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img.onload = () => resolve(img);
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img.src = url;
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}).catch(reject);
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});
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const getOrientation = (img, type = 'image/png') => new Promise(resolve => {
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if (type !== 'image/jpeg') {
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resolve(1);
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return;
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}
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EXIF.getData(img, () => {
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const orientation = EXIF.getTag(img, 'Orientation');
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if (orientation !== 1) {
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dropOrientationIfNeeded(orientation).then(resolve).catch(() => resolve(orientation));
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} else {
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resolve(orientation);
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}
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});
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});
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const processImage = (img, { width, height, orientation, type = 'image/png' }) => new Promise(resolve => {
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const canvas = document.createElement('canvas');
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if (4 < orientation && orientation < 9) {
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canvas.width = height;
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canvas.height = width;
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} else {
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canvas.width = width;
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canvas.height = height;
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}
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const context = canvas.getContext('2d');
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switch (orientation) {
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case 2: context.transform(-1, 0, 0, 1, width, 0); break;
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case 3: context.transform(-1, 0, 0, -1, width, height); break;
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case 4: context.transform(1, 0, 0, -1, 0, height); break;
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case 5: context.transform(0, 1, 1, 0, 0, 0); break;
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case 6: context.transform(0, 1, -1, 0, height, 0); break;
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case 7: context.transform(0, -1, -1, 0, height, width); break;
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case 8: context.transform(0, -1, 1, 0, 0, width); break;
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}
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context.drawImage(img, 0, 0, width, height);
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canvas.toBlob(resolve, type);
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});
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const resizeImage = (img, type = 'image/png') => new Promise((resolve, reject) => {
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const { width, height } = img;
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const newWidth = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (width / height)));
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const newHeight = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (height / width)));
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checkCanvasReliability()
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.then(getOrientation(img, type))
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.then(orientation => processImage(img, {
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width: newWidth,
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height: newHeight,
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orientation,
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type,
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}))
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.then(resolve)
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.catch(reject);
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});
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export default inputFile => new Promise((resolve) => {
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if (!inputFile.type.match(/image.*/) || inputFile.type === 'image/gif') {
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resolve(inputFile);
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return;
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}
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loadImage(inputFile).then(img => {
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if (img.width * img.height < MAX_IMAGE_PIXELS) {
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resolve(inputFile);
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return;
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}
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resizeImage(img, inputFile.type)
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.then(resolve)
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.catch(() => resolve(inputFile));
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}).catch(() => resolve(inputFile));
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});
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