mirror of
https://github.com/misskey-dev/misskey
synced 2024-12-25 20:18:28 +09:00
199 lines
5.1 KiB
Vue
199 lines
5.1 KiB
Vue
<template>
|
|
<div class="root">
|
|
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
|
|
|
|
<p>ゲームの設定</p>
|
|
|
|
<el-select class="map" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
|
|
<el-option-group v-for="c in mapCategories" :key="c" :label="c">
|
|
<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
|
|
<span style="float: left">{{ m.name }}</span>
|
|
<span style="float: right; color: #8492a6; font-size: 13px" v-if="m.author">(by <i>{{ m.author }}</i>)</span>
|
|
</el-option>
|
|
</el-option-group>
|
|
</el-select>
|
|
|
|
<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
|
|
<div v-for="(x, i) in game.settings.map.join('')"
|
|
:class="{ none: x == ' ' }"
|
|
>
|
|
<template v-if="x == 'b'">%fa:circle%</template>
|
|
<template v-if="x == 'w'">%fa:circle R%</template>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="rules">
|
|
<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
|
|
<div>
|
|
<el-radio v-model="game.settings.bw" label="random" @change="onBwChange">ランダム</el-radio>
|
|
<el-radio v-model="game.settings.bw" :label="1" @change="onBwChange">{{ game.user1.name }}が先行</el-radio>
|
|
<el-radio v-model="game.settings.bw" :label="2" @change="onBwChange">{{ game.user2.name }}が先行</el-radio>
|
|
</div>
|
|
</div>
|
|
|
|
<footer>
|
|
<p class="status">
|
|
<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
|
|
<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
|
|
<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
|
|
<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
|
|
</p>
|
|
|
|
<div class="actions">
|
|
<el-button @click="exit">キャンセル</el-button>
|
|
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
|
|
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
|
|
</div>
|
|
</footer>
|
|
</div>
|
|
</template>
|
|
|
|
<script lang="ts">
|
|
import Vue from 'vue';
|
|
import * as maps from '../../../../../common/othello/maps';
|
|
|
|
export default Vue.extend({
|
|
props: ['game', 'connection'],
|
|
|
|
data() {
|
|
return {
|
|
o: null,
|
|
isLlotheo: false,
|
|
mapName: maps.eighteight.name,
|
|
maps: maps
|
|
};
|
|
},
|
|
|
|
computed: {
|
|
mapCategories(): string[] {
|
|
const categories = Object.entries(maps).map(x => x[1].category);
|
|
return categories.filter((item, pos) => categories.indexOf(item) == pos);
|
|
},
|
|
isAccepted(): boolean {
|
|
if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
|
|
if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
|
|
return false;
|
|
},
|
|
isOpAccepted(): boolean {
|
|
if (this.game.user1_id != (this as any).os.i.id && this.game.user1_accepted) return true;
|
|
if (this.game.user2_id != (this as any).os.i.id && this.game.user2_accepted) return true;
|
|
return false;
|
|
}
|
|
},
|
|
|
|
created() {
|
|
this.connection.on('change-accepts', this.onChangeAccepts);
|
|
this.connection.on('update-settings', this.onUpdateSettings);
|
|
},
|
|
|
|
beforeDestroy() {
|
|
this.connection.off('change-accepts', this.onChangeAccepts);
|
|
this.connection.off('update-settings', this.onUpdateSettings);
|
|
},
|
|
|
|
methods: {
|
|
exit() {
|
|
|
|
},
|
|
|
|
accept() {
|
|
this.connection.send({
|
|
type: 'accept'
|
|
});
|
|
},
|
|
|
|
cancel() {
|
|
this.connection.send({
|
|
type: 'cancel-accept'
|
|
});
|
|
},
|
|
|
|
onChangeAccepts(accepts) {
|
|
this.game.user1_accepted = accepts.user1;
|
|
this.game.user2_accepted = accepts.user2;
|
|
this.$forceUpdate();
|
|
},
|
|
|
|
onUpdateSettings(settings) {
|
|
this.game.settings = settings;
|
|
this.mapName = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''))[1].name;
|
|
},
|
|
|
|
onMapChange(v) {
|
|
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
|
|
this.connection.send({
|
|
type: 'update-settings',
|
|
settings: this.game.settings
|
|
});
|
|
this.$forceUpdate();
|
|
},
|
|
|
|
onIsLlotheoChange(v) {
|
|
this.connection.send({
|
|
type: 'update-settings',
|
|
settings: this.game.settings
|
|
});
|
|
this.$forceUpdate();
|
|
},
|
|
|
|
onBwChange(v) {
|
|
this.connection.send({
|
|
type: 'update-settings',
|
|
settings: this.game.settings
|
|
});
|
|
this.$forceUpdate();
|
|
}
|
|
}
|
|
});
|
|
</script>
|
|
|
|
<style lang="stylus" scoped>
|
|
@import '~const.styl'
|
|
|
|
.root
|
|
text-align center
|
|
|
|
> header
|
|
padding 8px
|
|
border-bottom dashed 1px #c4cdd4
|
|
|
|
> .map
|
|
width 300px
|
|
|
|
> .board
|
|
display grid
|
|
grid-gap 4px
|
|
width 300px
|
|
height 300px
|
|
margin 16px auto
|
|
|
|
> div
|
|
background transparent
|
|
border solid 2px #ddd
|
|
border-radius 6px
|
|
overflow hidden
|
|
|
|
*
|
|
pointer-events none
|
|
user-select none
|
|
width 100%
|
|
height 100%
|
|
|
|
&.none
|
|
border-color transparent
|
|
|
|
> .rules
|
|
max-width 300px
|
|
margin 0 auto 32px auto
|
|
|
|
> footer
|
|
position sticky
|
|
bottom 0
|
|
padding 16px
|
|
background rgba(255, 255, 255, 0.9)
|
|
border-top solid 1px #c4cdd4
|
|
|
|
> .status
|
|
margin 0 0 16px 0
|
|
</style>
|