mirror of
https://github.com/misskey-dev/misskey
synced 2024-12-28 05:29:00 +09:00
215 lines
5.8 KiB
Vue
215 lines
5.8 KiB
Vue
<template>
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<div class="root">
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<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
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<p>ゲームの設定</p>
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<el-select class="map" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-option label="ランダム" :value="null"/>
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<el-option-group v-for="c in mapCategories" :key="c" :label="c">
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<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
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<span style="float: left">{{ m.name }}</span>
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<span style="float: right; color: #8492a6; font-size: 13px" v-if="m.author">(by <i>{{ m.author }}</i>)</span>
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</el-option>
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</el-option-group>
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</el-select>
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<div class="board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.join('')"
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:class="{ none: x == ' ' }"
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@click="onPixelClick(i, x)"
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>
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<template v-if="x == 'b'">%fa:circle%</template>
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<template v-if="x == 'w'">%fa:circle R%</template>
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</div>
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</div>
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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<div>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
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<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
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<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
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</div>
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</div>
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<footer>
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<p class="status">
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<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
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<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
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<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
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<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
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</p>
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<div class="actions">
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<el-button @click="exit">キャンセル</el-button>
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<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
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<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
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</div>
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</footer>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import * as maps from '../../../../../common/othello/maps';
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export default Vue.extend({
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props: ['game', 'connection'],
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data() {
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return {
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o: null,
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isLlotheo: false,
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mapName: maps.eighteight.name,
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maps: maps
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};
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},
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computed: {
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mapCategories(): string[] {
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const categories = Object.entries(maps).map(x => x[1].category);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
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},
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isAccepted(): boolean {
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if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
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if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
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return false;
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},
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isOpAccepted(): boolean {
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if (this.game.user1_id != (this as any).os.i.id && this.game.user1_accepted) return true;
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if (this.game.user2_id != (this as any).os.i.id && this.game.user2_accepted) return true;
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return false;
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}
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},
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created() {
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this.connection.on('change-accepts', this.onChangeAccepts);
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this.connection.on('update-settings', this.onUpdateSettings);
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},
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beforeDestroy() {
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this.connection.off('change-accepts', this.onChangeAccepts);
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this.connection.off('update-settings', this.onUpdateSettings);
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},
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methods: {
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exit() {
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},
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accept() {
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this.connection.send({
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type: 'accept'
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});
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},
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cancel() {
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this.connection.send({
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type: 'cancel-accept'
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});
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},
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onChangeAccepts(accepts) {
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this.game.user1_accepted = accepts.user1;
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this.game.user2_accepted = accepts.user2;
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this.$forceUpdate();
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},
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updateSettings() {
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this.connection.send({
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type: 'update-settings',
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settings: this.game.settings
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});
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},
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onUpdateSettings(settings) {
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this.game.settings = settings;
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if (this.game.settings.map == null) {
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this.mapName = null;
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} else {
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const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
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this.mapName = foundMap ? foundMap[1].name : '-Custom-';
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}
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},
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onMapChange(v) {
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if (v == null) {
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this.game.settings.map = null;
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} else {
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this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
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}
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this.$forceUpdate();
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this.updateSettings();
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},
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onPixelClick(pos, pixel) {
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const x = pos % this.game.settings.map[0].length;
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const y = Math.floor(pos / this.game.settings.map[0].length);
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const newPixel =
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pixel == ' ' ? '-' :
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pixel == '-' ? 'b' :
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pixel == 'b' ? 'w' :
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' ';
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const line = this.game.settings.map[y].split('');
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line[x] = newPixel;
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this.$set(this.game.settings.map, y, line.join(''));
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this.$forceUpdate();
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this.updateSettings();
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}
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}
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});
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</script>
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<style lang="stylus" scoped>
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@import '~const.styl'
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.root
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text-align center
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> header
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> .map
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width 300px
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> .board
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display grid
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grid-gap 4px
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width 300px
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height 300px
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margin 16px auto
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> div
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background transparent
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border solid 2px #ddd
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border-radius 6px
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overflow hidden
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cursor pointer
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*
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pointer-events none
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user-select none
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width 100%
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height 100%
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&.none
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border-color transparent
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> .rules
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max-width 300px
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margin 0 auto 32px auto
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> footer
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position sticky
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bottom 0
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padding 16px
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background rgba(255, 255, 255, 0.9)
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border-top solid 1px #c4cdd4
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> .status
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margin 0 0 16px 0
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</style>
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