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mirror of https://github.com/misskey-dev/misskey synced 2024-11-29 07:18:52 +09:00
This commit is contained in:
syuilo 2017-10-08 03:56:03 +09:00
parent 0f7a7a4ebb
commit c14f946bd4

View File

@ -38,49 +38,49 @@ export default class Othello extends EventEmitter {
switch (r[0]) {
case 0: // 上
for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) {
this.board[x][_y] = color;
this.board[_y][x] = color;
}
break;
case 1: // 右上
for (let c = 0, i = 1; c < r[1]; c++, i++) {
this.board[x + i][y - i] = color;
this.board[y - i][x + i] = color;
}
break;
case 2: // 右
for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) {
this.board[_x][y] = color;
this.board[y][_x] = color;
}
break;
case 3: // 右下
for (let c = 0, i = 1; c < r[1]; c++, i++) {
this.board[x + i][y + i] = color;
this.board[y + i][x + i] = color;
}
break;
case 4: // 下
for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) {
this.board[x][_y] = color;
this.board[_y][x] = color;
}
break;
case 5: // 左下
for (let c = 0, i = 1; c < r[1]; c++, i++) {
this.board[x - i][y + i] = color;
this.board[y + i][x - i] = color;
}
break;
case 6: // 左
for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) {
this.board[_x][y] = color;
this.board[y][_x] = color;
}
break;
case 7: // 左上
for (let c = 0, i = 1; c < r[1]; c++, i++) {
this.board[x - i][y - i] = color;
this.board[y - i][x - i] = color;
}
break;
}
@ -117,11 +117,11 @@ export default class Othello extends EventEmitter {
return (x, y): any => {
if (breaked) {
return;
} else if (this.board[x][y] == myColor && opponentStoneFound) {
} else if (this.board[y][x] == myColor && opponentStoneFound) {
return true;
} else if (this.board[x][y] == myColor && !opponentStoneFound) {
} else if (this.board[y][x] == myColor && !opponentStoneFound) {
breaked = true;
} else if (this.board[x][y] == opponentColor) {
} else if (this.board[y][x] == opponentColor) {
opponentStoneFound = true;
} else {
breaked = true;
@ -209,16 +209,19 @@ export default class Othello extends EventEmitter {
}
public toString(): string {
//return this.board.map(row => row.map(state => state === 'black' ? '●' : state === 'white' ? '○' : '┼').join('')).join('\n');
return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n');
}
public toPatternString(color): string {
//const num = ['', '', '', '', '', '', '', '', '', ''];
const num = ['0⃣', '1⃣', '2⃣', '3⃣', '4⃣', '5⃣', '6⃣', '7⃣', '8⃣', '9⃣', '🔟'];
const pattern = this.getPattern(color);
return this.board.map((row, y) => row.map((state, x) => {
const i = pattern.findIndex(p => p[0] == x && p[1] == y);
//return state === 'black' ? '●' : state === 'white' ? '○' : i != -1 ? num[i] : '┼';
return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹';
}).join('')).join('\n');
}