mirror of
https://github.com/misskey-dev/misskey
synced 2024-11-30 15:58:24 +09:00
wip
This commit is contained in:
parent
ac12e63a85
commit
69cef75b53
@ -1,5 +1,5 @@
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import $ from 'cafy';
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import Game, { pack } from '../../models/othello-game';
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import OthelloGame, { pack } from '../../models/othello-game';
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module.exports = (params, user) => new Promise(async (res, rej) => {
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// Get 'my' parameter
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@ -50,7 +50,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
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}
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// Fetch games
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const games = await Game.find(q, {
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const games = await OthelloGame.find(q, {
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sort,
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limit
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});
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@ -1,5 +1,5 @@
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import $ from 'cafy';
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import Game, { pack } from '../../../models/othello-game';
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import OthelloGame, { pack } from '../../../models/othello-game';
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import Othello from '../../../../common/othello/core';
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module.exports = (params, user) => new Promise(async (res, rej) => {
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@ -7,7 +7,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
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const [gameId, gameIdErr] = $(params.game_id).id().$;
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if (gameIdErr) return rej('invalid game_id param');
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game == null) {
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return rej('game not found');
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@ -1,6 +1,6 @@
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import $ from 'cafy';
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import Matching, { pack as packMatching } from '../../models/othello-matching';
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import Game, { pack as packGame } from '../../models/othello-game';
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import OthelloGame, { pack as packGame } from '../../models/othello-game';
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import User from '../../models/user';
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import publishUserStream, { publishOthelloStream } from '../../event';
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import { eighteight } from '../../../common/othello/maps';
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@ -28,7 +28,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
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});
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// Create game
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const game = await Game.insert({
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const game = await OthelloGame.insert({
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created_at: new Date(),
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user1_id: exist.parent_id,
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user2_id: user._id,
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@ -3,17 +3,17 @@ import deepcopy = require('deepcopy');
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import db from '../../db/mongodb';
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import { IUser, pack as packUser } from './user';
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const Game = db.get<IGame>('othello_games');
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export default Game;
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const OthelloGame = db.get<IOthelloGame>('othelloGames');
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export default OthelloGame;
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export interface IGame {
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export interface IOthelloGame {
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_id: mongo.ObjectID;
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created_at: Date;
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started_at: Date;
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user1_id: mongo.ObjectID;
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user2_id: mongo.ObjectID;
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user1_accepted: boolean;
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user2_accepted: boolean;
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createdAt: Date;
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startedAt: Date;
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user1Id: mongo.ObjectID;
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user2Id: mongo.ObjectID;
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user1Accepted: boolean;
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user2Accepted: boolean;
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/**
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* どちらのプレイヤーが先行(黒)か
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@ -22,9 +22,9 @@ export interface IGame {
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*/
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black: number;
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is_started: boolean;
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is_ended: boolean;
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winner_id: mongo.ObjectID;
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isStarted: boolean;
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isEnded: boolean;
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winnerId: mongo.ObjectID;
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logs: Array<{
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at: Date;
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color: boolean;
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@ -33,9 +33,9 @@ export interface IGame {
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settings: {
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map: string[];
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bw: string | number;
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is_llotheo: boolean;
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can_put_everywhere: boolean;
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looped_board: boolean;
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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loopedBoard: boolean;
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};
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form1: any;
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form2: any;
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@ -62,11 +62,11 @@ export const pack = (
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// Populate the game if 'game' is ID
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if (mongo.ObjectID.prototype.isPrototypeOf(game)) {
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_game = await Game.findOne({
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_game = await OthelloGame.findOne({
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_id: game
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});
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} else if (typeof game === 'string') {
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_game = await Game.findOne({
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_game = await OthelloGame.findOne({
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_id: new mongo.ObjectID(game)
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});
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} else {
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@ -1,7 +1,7 @@
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import * as websocket from 'websocket';
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import * as redis from 'redis';
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import * as CRC32 from 'crc-32';
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import Game, { pack } from '../models/othello-game';
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import OthelloGame, { pack } from '../models/othello-game';
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import { publishOthelloGameStream } from '../event';
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import Othello from '../../common/othello/core';
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import * as maps from '../../common/othello/maps';
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@ -60,14 +60,14 @@ export default function(request: websocket.request, connection: websocket.connec
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});
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async function updateSettings(settings) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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if (game.user1_id.equals(user._id) && game.user1_accepted) return;
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if (game.user2_id.equals(user._id) && game.user2_accepted) return;
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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settings
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}
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@ -77,7 +77,7 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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async function initForm(form) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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@ -88,7 +88,7 @@ export default function(request: websocket.request, connection: websocket.connec
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form2: form
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};
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: set
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});
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@ -99,7 +99,7 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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async function updateForm(id, value) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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@ -118,7 +118,7 @@ export default function(request: websocket.request, connection: websocket.connec
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form1: form
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};
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: set
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});
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@ -138,14 +138,14 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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async function accept(accept: boolean) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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let bothAccepted = false;
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if (game.user1_id.equals(user._id)) {
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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user1_accepted: accept
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}
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@ -158,7 +158,7 @@ export default function(request: websocket.request, connection: websocket.connec
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if (accept && game.user2_accepted) bothAccepted = true;
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} else if (game.user2_id.equals(user._id)) {
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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user2_accepted: accept
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}
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@ -177,7 +177,7 @@ export default function(request: websocket.request, connection: websocket.connec
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if (bothAccepted) {
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// 3秒後、まだacceptされていたらゲーム開始
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setTimeout(async () => {
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const freshGame = await Game.findOne({ _id: gameId });
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const freshGame = await OthelloGame.findOne({ _id: gameId });
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if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
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if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
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@ -196,7 +196,7 @@ export default function(request: websocket.request, connection: websocket.connec
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const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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started_at: new Date(),
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is_started: true,
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@ -222,7 +222,7 @@ export default function(request: websocket.request, connection: websocket.connec
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winner = null;
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}
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await Game.update({
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await OthelloGame.update({
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_id: gameId
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}, {
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$set: {
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@ -245,7 +245,7 @@ export default function(request: websocket.request, connection: websocket.connec
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// 石を打つ
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async function set(pos) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (!game.is_started) return;
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if (game.is_ended) return;
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@ -288,7 +288,7 @@ export default function(request: websocket.request, connection: websocket.connec
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const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString());
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await Game.update({
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await OthelloGame.update({
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_id: gameId
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}, {
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$set: {
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@ -314,7 +314,7 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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async function check(crc32) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (!game.is_started) return;
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@ -1,3 +1,5 @@
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// このスクリプトを走らせる前か後に notifications コレクションはdropしてください
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db.access_tokens.renameCollection('accessTokens');
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db.accessTokens.update({}, {
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$rename: {
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@ -110,3 +112,21 @@ db.mute.update({}, {
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}
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}, false, true);
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db.othello_games.renameCollection('othelloGames');
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db.othelloGames.update({}, {
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$rename: {
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created_at: 'createdAt',
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started_at: 'startedAt',
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is_started: 'isStarted',
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is_ended: 'isEnded',
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user1_id: 'user1Id',
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user2_id: 'user2Id',
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user1_accepted: 'user1Accepted',
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user2_accepted: 'user2Accepted',
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winner_id: 'winnerId',
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'settings.is_llotheo': 'settings.isLlotheo',
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'settings.can_put_everywhere': 'settings.canPutEverywhere',
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'settings.looped_board': 'settings.loopedBoard',
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}
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}, false, true);
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