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fix(frontend): fix game replay
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@ -500,12 +500,13 @@ export class DropAndFusionGame extends EventEmitter<{
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});
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this.emit('changeStock', this.stock);
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const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
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const inputX = Math.round(_x);
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const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
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const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
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this.logs.push({
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frame: this.frame,
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operation: 'drop',
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x,
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x: inputX,
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});
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Matter.Composite.add(this.engine.world, body);
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this.activeBodyIds.push(body.id);
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