mirror of
https://github.com/hotomoe/hotomoe
synced 2024-12-04 17:58:10 +09:00
enhance(reversi): tweak reversi
This commit is contained in:
parent
f86d0186d2
commit
b9a81edae5
@ -5,6 +5,7 @@
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import { Inject, Injectable } from '@nestjs/common';
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import * as Redis from 'ioredis';
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import * as Reversi from 'misskey-reversi';
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import type { MiChannel } from '@/models/Channel.js';
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import type { MiUser } from '@/models/User.js';
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import type { MiUserProfile } from '@/models/UserProfile.js';
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@ -179,12 +180,7 @@ export interface ReversiGameEventTypes {
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key: string;
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value: any;
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};
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putStone: {
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at: number;
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color: boolean;
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pos: number;
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next: boolean;
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};
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log: Reversi.Serializer.Log & { id: string | null };
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syncState: {
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crc32: string;
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};
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@ -235,11 +235,14 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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const map = freshGame.map != null ? freshGame.map : getRandomMap();
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const crc32 = CRC32.str(JSON.stringify(freshGame.logs)).toString();
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await this.reversiGamesRepository.update(game.id, {
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startedAt: new Date(),
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isStarted: true,
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black: bw,
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map: map,
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crc32,
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});
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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@ -309,7 +312,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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}
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@bindThis
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public async putStoneToGame(game: MiReversiGame, user: MiUser, pos: number) {
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public async putStoneToGame(game: MiReversiGame, user: MiUser, pos: number, id?: string | null) {
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if (!game.isStarted) return;
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if (game.isEnded) return;
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if ((game.user1Id !== user.id) && (game.user2Id !== user.id)) return;
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@ -319,56 +322,58 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
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? true
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: false;
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const o = new Reversi.Game(game.map, {
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const engine = Reversi.Serializer.restoreGame({
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map: game.map,
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isLlotheo: game.isLlotheo,
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canPutEverywhere: game.canPutEverywhere,
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loopedBoard: game.loopedBoard,
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logs: game.logs,
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});
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// 盤面の状態を再生
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for (const log of game.logs) {
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o.put(log.color, log.pos);
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}
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if (engine.turn !== myColor) return;
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if (!engine.canPut(myColor, pos)) return;
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if (o.turn !== myColor) return;
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if (!o.canPut(myColor, pos)) return;
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o.put(myColor, pos);
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engine.putStone(pos);
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let winner;
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if (o.isEnded) {
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if (o.winner === true) {
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if (engine.isEnded) {
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if (engine.winner === true) {
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winner = game.black === 1 ? game.user1Id : game.user2Id;
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} else if (o.winner === false) {
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} else if (engine.winner === false) {
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winner = game.black === 1 ? game.user2Id : game.user1Id;
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} else {
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winner = null;
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}
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}
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const logs = Reversi.Serializer.deserializeLogs(game.logs);
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const log = {
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at: Date.now(),
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color: myColor,
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time: Date.now(),
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player: myColor,
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operation: 'put',
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pos,
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};
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} as const;
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const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString()).toString();
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logs.push(log);
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game.logs.push(log);
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const serializeLogs = Reversi.Serializer.serializeLogs(logs);
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const crc32 = CRC32.str(JSON.stringify(serializeLogs)).toString();
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await this.reversiGamesRepository.update(game.id, {
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crc32,
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isEnded: o.isEnded,
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isEnded: engine.isEnded,
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winnerId: winner,
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logs: game.logs,
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logs: serializeLogs,
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});
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this.globalEventService.publishReversiGameStream(game.id, 'putStone', {
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this.globalEventService.publishReversiGameStream(game.id, 'log', {
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...log,
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next: o.turn,
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id: id ?? null,
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});
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if (o.isEnded) {
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if (engine.isEnded) {
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this.globalEventService.publishReversiGameStream(game.id, 'ended', {
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winnerId: winner ?? null,
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game: await this.reversiGameEntityService.packDetail(game.id, user),
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@ -55,11 +55,7 @@ export class ReversiGameEntityService {
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isLlotheo: game.isLlotheo,
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canPutEverywhere: game.canPutEverywhere,
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loopedBoard: game.loopedBoard,
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logs: game.logs.map(log => ({
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at: log.at,
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color: log.color,
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pos: log.pos,
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})),
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logs: game.logs,
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map: game.map,
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});
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}
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@ -76,11 +76,7 @@ export class MiReversiGame {
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@Column('jsonb', {
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default: [],
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})
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public logs: {
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at: number;
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color: boolean;
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pos: number;
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}[];
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public logs: number[][];
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@Column('varchar', {
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array: true, length: 64,
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@ -117,9 +113,6 @@ export class MiReversiGame {
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})
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public form2: any | null;
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/**
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* ログのposを文字列としてすべて連結したもののCRC32値
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*/
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@Column('varchar', {
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length: 32, nullable: true,
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})
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@ -204,22 +204,8 @@ export const packedReversiGameDetailedSchema = {
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type: 'array',
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optional: false, nullable: false,
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items: {
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type: 'object',
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type: 'array',
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optional: false, nullable: false,
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properties: {
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at: {
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type: 'number',
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optional: false, nullable: false,
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},
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color: {
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type: 'boolean',
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optional: false, nullable: false,
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},
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pos: {
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type: 'number',
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optional: false, nullable: false,
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},
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},
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},
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},
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map: {
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@ -45,7 +45,7 @@ class ReversiGameChannel extends Channel {
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switch (type) {
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case 'ready': this.ready(body); break;
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'putStone': this.putStone(body.pos); break;
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case 'putStone': this.putStone(body.pos, body.id); break;
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case 'syncState': this.syncState(body.crc32); break;
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}
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}
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@ -72,14 +72,14 @@ class ReversiGameChannel extends Channel {
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}
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@bindThis
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private async putStone(pos: number) {
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private async putStone(pos: number, id: string) {
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if (this.user == null) return;
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// TODO: キャッシュしたい
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const game = await this.reversiGamesRepository.findOneBy({ id: this.gameId! });
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if (game == null) throw new Error('game not found');
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this.reversiService.putStoneToGame(game, this.user, pos);
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this.reversiService.putStoneToGame(game, this.user, pos, id);
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}
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@bindThis
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@ -13,12 +13,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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<Mfm :key="'turn:' + turnUser.id" :text="i18n.tsx._reversi.turnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
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<MkEllipsis/>
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</div>
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<div v-if="(logPos !== logs.length) && turnUser" class="turn">
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<div v-if="(logPos !== game.logs.length) && turnUser" class="turn">
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<Mfm :key="'past-turn-of:' + turnUser.id" :text="i18n.tsx._reversi.pastTurnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
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</div>
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<div v-if="iAmPlayer && !game.isEnded && !isMyTurn" class="turn1">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/></div>
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<div v-if="iAmPlayer && !game.isEnded && isMyTurn" class="turn2" style="animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</div>
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<div v-if="game.isEnded && logPos == logs.length" class="result">
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<div v-if="game.isEnded && logPos == game.logs.length" class="result">
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<template v-if="game.winner">
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<Mfm :key="'won'" :text="i18n.tsx._reversi.won({ name: game.winner.name ?? game.winner.username })" :plain="true" :customEmojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ i18n.ts._reversi.surrendered }})</span>
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@ -69,12 +69,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
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<div>{{ logPos }} / {{ logs.length }}</div>
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<div>{{ logPos }} / {{ game.logs.length }}</div>
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<div v-if="!autoplaying" class="_buttonsCenter">
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<MkButton :disabled="logPos === 0" @click="logPos = 0"><i class="ti ti-chevrons-left"></i></MkButton>
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<MkButton :disabled="logPos === 0" @click="logPos--"><i class="ti ti-chevron-left"></i></MkButton>
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<MkButton :disabled="logPos === logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === logs.length" @click="logPos = logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos = game.logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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</div>
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<MkButton style="margin: auto;" :disabled="autoplaying" @click="autoplay()"><i class="ti ti-player-play"></i></MkButton>
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</div>
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@ -115,18 +115,15 @@ const props = defineProps<{
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const showBoardLabels = true;
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const autoplaying = ref<boolean>(false);
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const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
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const logs = ref<Misskey.entities.ReversiLog[]>(game.value.logs);
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const logPos = ref<number>(logs.value.length);
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const engine = shallowRef<Reversi.Game>(new Reversi.Game(game.value.map, {
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const logPos = ref<number>(game.value.logs.length);
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const engine = shallowRef<Reversi.Game>(Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs,
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}));
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for (const log of game.value.logs) {
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engine.value.put(log.color, log.pos);
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}
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const iAmPlayer = computed(() => {
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return game.value.user1Id === $i.id || game.value.user2Id === $i.id;
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});
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@ -177,60 +174,76 @@ const cellsStyle = computed(() => {
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watch(logPos, (v) => {
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if (!game.value.isEnded) return;
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const _o = new Reversi.Game(game.value.map, {
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engine.value = Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs.slice(0, v),
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});
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for (const log of logs.value.slice(0, v)) {
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_o.put(log.color, log.pos);
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}
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engine.value = _o;
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});
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if (game.value.isStarted && !game.value.isEnded) {
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useInterval(() => {
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if (game.value.isEnded) return;
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const crc32 = CRC32.str(logs.value.map(x => x.pos.toString()).join(''));
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const crc32 = CRC32.str(JSON.stringify(game.value.logs)).toString();
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if (_DEV_) console.log('crc32', crc32);
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props.connection.send('syncState', {
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crc32: crc32,
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});
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}, 5000, { immediate: false, afterMounted: true });
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}, 10000, { immediate: false, afterMounted: true });
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}
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const appliedOps: string[] = [];
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function putStone(pos) {
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if (game.value.isEnded) return;
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if (!iAmPlayer.value) return;
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if (!isMyTurn.value) return;
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if (!engine.value.canPut(myColor.value!, pos)) return;
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engine.value.put(myColor.value!, pos);
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engine.value.putStone(pos);
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triggerRef(engine);
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// サウンドを再生する
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//sound.play(myColor.value ? 'reversiPutBlack' : 'reversiPutWhite');
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const id = Math.random().toString(36).slice(2);
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props.connection.send('putStone', {
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pos: pos,
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id,
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});
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appliedOps.push(id);
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checkEnd();
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}
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function onPutStone(x) {
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logs.value.push(x);
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logPos.value++;
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engine.value.put(x.color, x.pos);
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triggerRef(engine);
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checkEnd();
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function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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game.value.logs = Reversi.Serializer.serializeLogs([
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...Reversi.Serializer.deserializeLogs(game.value.logs),
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log,
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]);
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// サウンドを再生する
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if (x.color !== myColor.value) {
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//sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
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logPos.value++;
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if (log.id == null || !appliedOps.includes(log.id)) {
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switch (log.operation) {
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case 'put': {
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engine.value.putStone(log.pos);
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triggerRef(engine);
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checkEnd();
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//sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
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break;
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}
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default:
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break;
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}
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}
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}
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function onEnded(x) {
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function onStreamEnded(x) {
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game.value = deepClone(x.game);
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}
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@ -250,23 +263,20 @@ function checkEnd() {
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}
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}
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function onRescue(_game) {
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function onStreamRescue(_game) {
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console.log('rescue');
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game.value = deepClone(_game);
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engine.value = new Reversi.Game(game.value.map, {
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engine.value = Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs,
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});
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for (const log of game.value.logs) {
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engine.value.put(log.color, log.pos);
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}
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triggerRef(engine);
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logs.value = game.value.logs;
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logPos.value = logs.value.length;
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logPos.value = game.value.logs.length;
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checkEnd();
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}
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@ -280,21 +290,22 @@ function surrender() {
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function autoplay() {
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autoplaying.value = true;
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logPos.value = 0;
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const logs = Reversi.Serializer.deserializeLogs(game.value.logs);
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window.setTimeout(() => {
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logPos.value = 1;
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let i = 1;
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let previousLog = game.value.logs[0];
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let previousLog = logs[0];
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const tick = () => {
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const log = game.value.logs[i];
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const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime();
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const log = logs[i];
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const time = log.time - previousLog.time;
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setTimeout(() => {
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i++;
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logPos.value++;
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previousLog = log;
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if (i < game.value.logs.length) {
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if (i < logs.length) {
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tick();
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} else {
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autoplaying.value = false;
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@ -307,15 +318,15 @@ function autoplay() {
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}
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onMounted(() => {
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props.connection.on('putStone', onPutStone);
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props.connection.on('rescue', onRescue);
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props.connection.on('ended', onEnded);
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props.connection.on('log', onStreamLog);
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props.connection.on('rescue', onStreamRescue);
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props.connection.on('ended', onStreamEnded);
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});
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onUnmounted(() => {
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props.connection.off('putStone', onPutStone);
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props.connection.off('rescue', onRescue);
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props.connection.off('ended', onEnded);
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props.connection.off('log', onStreamLog);
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props.connection.off('rescue', onStreamRescue);
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props.connection.off('ended', onStreamEnded);
|
||||
});
|
||||
</script>
|
||||
|
||||
@ -389,6 +400,7 @@ $gap: 4px;
|
||||
background: transparent;
|
||||
border-radius: 6px;
|
||||
overflow: clip;
|
||||
aspect-ratio: 1;
|
||||
|
||||
&.boardCell_empty {
|
||||
border: solid 2px var(--divider);
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* version: 2023.12.2
|
||||
* generatedAt: 2024-01-19T11:00:07.160Z
|
||||
* generatedAt: 2024-01-20T01:28:01.779Z
|
||||
*/
|
||||
|
||||
import type { SwitchCaseResponseType } from '../api.js';
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* version: 2023.12.2
|
||||
* generatedAt: 2024-01-19T11:00:07.158Z
|
||||
* generatedAt: 2024-01-20T01:28:01.777Z
|
||||
*/
|
||||
|
||||
import type {
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* version: 2023.12.2
|
||||
* generatedAt: 2024-01-19T11:00:07.156Z
|
||||
* generatedAt: 2024-01-20T01:28:01.775Z
|
||||
*/
|
||||
|
||||
import { operations } from './types.js';
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* version: 2023.12.2
|
||||
* generatedAt: 2024-01-19T11:00:07.155Z
|
||||
* generatedAt: 2024-01-20T01:28:01.774Z
|
||||
*/
|
||||
|
||||
import { components } from './types.js';
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
/*
|
||||
* version: 2023.12.2
|
||||
* generatedAt: 2024-01-19T11:00:07.077Z
|
||||
* generatedAt: 2024-01-20T01:28:01.695Z
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -4517,11 +4517,7 @@ export type components = {
|
||||
isLlotheo: boolean;
|
||||
canPutEverywhere: boolean;
|
||||
loopedBoard: boolean;
|
||||
logs: {
|
||||
at: number;
|
||||
color: boolean;
|
||||
pos: number;
|
||||
}[];
|
||||
logs: unknown[][];
|
||||
map: string[];
|
||||
};
|
||||
};
|
||||
|
@ -1,10 +1,22 @@
|
||||
{
|
||||
"type": "module",
|
||||
"name": "misskey-reversi",
|
||||
"version": "0.0.1",
|
||||
"main": "./built/index.js",
|
||||
"types": "./built/index.d.ts",
|
||||
"exports": {
|
||||
".": {
|
||||
"import": "./built/esm/index.js",
|
||||
"types": "./built/dts/index.d.ts"
|
||||
},
|
||||
"./*": {
|
||||
"import": "./built/esm/*",
|
||||
"types": "./built/dts/*"
|
||||
}
|
||||
},
|
||||
"scripts": {
|
||||
"build": "tsc",
|
||||
"build": "npm run ts",
|
||||
"ts": "npm run ts-esm && npm run ts-dts",
|
||||
"ts-esm": "tsc --outDir built/esm",
|
||||
"ts-dts": "tsc --outDir built/dts --declaration true --emitDeclarationOnly true --declarationMap true",
|
||||
"watch": "nodemon -w src -e ts,js,cjs,mjs,json --exec \"pnpm run build\"",
|
||||
"eslint": "eslint . --ext .js,.jsx,.ts,.tsx",
|
||||
"typecheck": "tsc --noEmit",
|
||||
@ -16,6 +28,7 @@
|
||||
"@typescript-eslint/eslint-plugin": "6.19.0",
|
||||
"@typescript-eslint/parser": "6.19.0",
|
||||
"eslint": "8.56.0",
|
||||
"nodemon": "3.0.2",
|
||||
"typescript": "5.3.3"
|
||||
},
|
||||
"files": [
|
||||
|
@ -46,7 +46,7 @@ export class Game {
|
||||
|
||||
constructor(map: string[], opts: Options) {
|
||||
//#region binds
|
||||
this.put = this.put.bind(this);
|
||||
this.putStone = this.putStone.bind(this);
|
||||
//#endregion
|
||||
|
||||
//#region Options
|
||||
@ -88,7 +88,10 @@ export class Game {
|
||||
return x + (y * this.mapWidth);
|
||||
}
|
||||
|
||||
public put(color: Color, pos: number) {
|
||||
public putStone(pos: number) {
|
||||
const color = this.turn;
|
||||
if (color == null) return;
|
||||
|
||||
this.prevPos = pos;
|
||||
this.prevColor = color;
|
||||
|
||||
|
@ -3,10 +3,6 @@
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { Game } from './game.js';
|
||||
|
||||
export {
|
||||
Game,
|
||||
};
|
||||
|
||||
export { Game } from './game.js';
|
||||
export * as Serializer from './serializer.js';
|
||||
export * as maps from './maps.js';
|
||||
|
98
packages/misskey-reversi/src/serializer.ts
Normal file
98
packages/misskey-reversi/src/serializer.ts
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { Game } from './game.js';
|
||||
|
||||
export type Log = {
|
||||
time: number;
|
||||
player: boolean;
|
||||
operation: 'put';
|
||||
pos: number;
|
||||
};
|
||||
|
||||
export type SerializedLog = number[];
|
||||
|
||||
export function serializeLogs(logs: Log[]) {
|
||||
const _logs: number[][] = [];
|
||||
|
||||
for (let i = 0; i < logs.length; i++) {
|
||||
const log = logs[i];
|
||||
const timeDelta = i === 0 ? log.time : log.time - logs[i - 1].time;
|
||||
|
||||
switch (log.operation) {
|
||||
case 'put':
|
||||
_logs.push([timeDelta, log.player ? 1 : 0, 0, log.pos]);
|
||||
break;
|
||||
//case 'surrender':
|
||||
// _logs.push([timeDelta, log.player, 1]);
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
export function deserializeLogs(logs: SerializedLog[]) {
|
||||
const _logs: Log[] = [];
|
||||
|
||||
let time = 0;
|
||||
|
||||
for (const log of logs) {
|
||||
const timeDelta = log[0];
|
||||
time += timeDelta;
|
||||
|
||||
const player = log[1];
|
||||
const operation = log[2];
|
||||
|
||||
switch (operation) {
|
||||
case 0:
|
||||
_logs.push({
|
||||
time,
|
||||
player: player === 1,
|
||||
operation: 'put',
|
||||
pos: log[3],
|
||||
});
|
||||
break;
|
||||
//case 1:
|
||||
// _logs.push({
|
||||
// time,
|
||||
// player: player === 1,
|
||||
// operation: 'surrender',
|
||||
// });
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
export function restoreGame(env: {
|
||||
map: string[];
|
||||
isLlotheo: boolean;
|
||||
canPutEverywhere: boolean;
|
||||
loopedBoard: boolean;
|
||||
logs: SerializedLog[];
|
||||
}) {
|
||||
const logs = deserializeLogs(env.logs);
|
||||
|
||||
const game = new Game(env.map, {
|
||||
isLlotheo: env.isLlotheo,
|
||||
canPutEverywhere: env.canPutEverywhere,
|
||||
loopedBoard: env.loopedBoard,
|
||||
});
|
||||
|
||||
for (const log of logs) {
|
||||
switch (log.operation) {
|
||||
case 'put':
|
||||
game.putStone(log.pos);
|
||||
break;
|
||||
//case 'surrender':
|
||||
// game.surrender(log.player);
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
return game;
|
||||
}
|
Loading…
Reference in New Issue
Block a user