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https://github.com/hotomoe/hotomoe
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@ -108,6 +108,11 @@ export default class BotCore extends EventEmitter {
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case 'タイムライン':
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return await this.tlCommand();
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case 'guessing-game':
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case '数当てゲーム':
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this.setContext(new GuessingGameContext(this));
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return await this.context.greet();
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case 'othello':
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case 'オセロ':
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this.setContext(new OthelloContext(this));
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@ -185,6 +190,7 @@ abstract class Context extends EventEmitter {
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}
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public static import(bot: BotCore, data: any) {
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if (data.type == 'guessing-game') return GuessingGameContext.import(bot, data.content);
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if (data.type == 'othello') return OthelloContext.import(bot, data.content);
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if (data.type == 'post') return PostContext.import(bot, data.content);
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if (data.type == 'signin') return SigninContext.import(bot, data.content);
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@ -272,6 +278,56 @@ class PostContext extends Context {
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}
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}
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class GuessingGameContext extends Context {
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private secret: number;
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private try: number;
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public async greet(): Promise<string> {
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this.secret = Math.floor(Math.random() * 100);
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this.try = 0;
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this.emit('updated');
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return '0~100の秘密の数を当ててみてください:';
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}
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public async q(query: string): Promise<string> {
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if (query == 'やめる') {
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this.bot.clearContext();
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return 'やめました。';
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}
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this.try++;
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this.emit('updated');
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const guess = parseInt(query, 10);
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if (this.secret < guess) {
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return `${guess}よりも小さいですね`;
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} else if (this.secret > guess) {
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return `${guess}よりも大きいですね`;
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} else {
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this.bot.clearContext();
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return `正解です🎉 (${this.try}回目で当てました)`;
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}
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}
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public export() {
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return {
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type: 'guessing-game',
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content: {
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secret: this.secret,
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try: this.try
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}
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};
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}
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public static import(bot: BotCore, data: any) {
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const context = new GuessingGameContext(bot);
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context.secret = data.secret;
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context.try = data.try;
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return context;
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}
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}
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class OthelloContext extends Context {
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private othello: Othello = null;
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@ -286,12 +342,19 @@ class OthelloContext extends Context {
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}
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public async q(query: string): Promise<string> {
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if (query == 'やめる') {
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this.bot.clearContext();
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return 'オセロをやめました。';
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}
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this.othello.setByNumber('black', parseInt(query, 10));
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const s = this.othello.toString() + '\n\n...(AI)...\n\n';
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othelloAi('white', this.othello);
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if (this.othello.getPattern('black').length === 0) {
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this.bot.clearContext();
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return '~終了~';
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const blackCount = this.othello.board.map(row => row.filter(s => s == 'black').length).reduce((a, b) => a + b);
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const whiteCount = this.othello.board.map(row => row.filter(s => s == 'white').length).reduce((a, b) => a + b);
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const winner = blackCount == whiteCount ? '引き分け' : blackCount > whiteCount ? '黒の勝ち' : '白の勝ち';
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return this.othello.toString() + `\n\n~終了~\n\n黒${blackCount}、白${whiteCount}で${winner}です。`;
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} else {
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this.emit('updated');
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return s + this.othello.toPatternString('black');
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