mirror of
https://github.com/MisskeyIO/misskey
synced 2024-12-25 20:18:18 +09:00
391 lines
9.8 KiB
Vue
391 lines
9.8 KiB
Vue
<template>
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<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
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<header><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></header>
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<div>
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<p>{{ $ts._reversi.gameSettings }}</p>
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<div class="card map _panel">
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<header>
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<select v-model="mapName" :placeholder="$ts._reversi.chooseBoard" @change="onMapChange">
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<option label="-Custom-" :value="mapName" v-if="mapName == '-Custom-'"/>
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<option :label="$ts.random" :value="null"/>
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<optgroup v-for="c in mapCategories" :key="c" :label="c">
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<option v-for="m in Object.values(maps).filter(m => m.category == c)" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
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</optgroup>
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</select>
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</header>
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<div>
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<div class="random" v-if="game.map == null"><i class="fas fa-dice"></i></div>
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<div class="board" v-else :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.map.join('')" :class="{ none: x == ' ' }" @click="onPixelClick(i, x)">
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<i v-if="x === 'b'" class="fas fa-circle"></i>
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<i v-if="x === 'w'" class="far fa-circle"></i>
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</div>
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</div>
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</div>
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</div>
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<div class="card _panel">
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<header>
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<span>{{ $ts._reversi.blackOrWhite }}</span>
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</header>
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<div>
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<MkRadio v-model="game.bw" value="random" @update:modelValue="updateSettings('bw')">{{ $ts.random }}</MkRadio>
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<MkRadio v-model="game.bw" :value="'1'" @update:modelValue="updateSettings('bw')">
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<I18n :src="$ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user1"/></b>
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</template>
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</I18n>
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</MkRadio>
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<MkRadio v-model="game.bw" :value="'2'" @update:modelValue="updateSettings('bw')">
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<I18n :src="$ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user2"/></b>
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</template>
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</I18n>
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</MkRadio>
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</div>
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</div>
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<div class="card _panel">
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<header>
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<span>{{ $ts._reversi.rules }}</span>
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</header>
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<div>
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<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ $ts._reversi.isLlotheo }}</MkSwitch>
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<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ $ts._reversi.loopedMap }}</MkSwitch>
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<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ $ts._reversi.canPutEverywhere }}</MkSwitch>
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</div>
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</div>
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<div class="card form _panel" v-if="form">
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<header>
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<span>{{ $ts._reversi.botSettings }}</span>
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</header>
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<div>
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<template v-for="item in form">
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<MkSwitch v-if="item.type == 'switch'" v-model="item.value" :key="item.id" @change="onChangeForm(item)">{{ item.label || item.desc || '' }}</MkSwitch>
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<div class="card" v-if="item.type == 'radio'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<MkRadio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :value="r.value" @update:modelValue="onChangeForm(item)">{{ r.label }}</MkRadio>
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</div>
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</div>
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<div class="card" v-if="item.type == 'slider'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<input type="range" :min="item.min" :max="item.max" :step="item.step || 1" v-model="item.value" @change="onChangeForm(item)"/>
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</div>
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</div>
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<div class="card" v-if="item.type == 'textbox'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<input v-model="item.value" @change="onChangeForm(item)"/>
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</div>
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</div>
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</template>
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</div>
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</div>
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</div>
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<footer class="_acrylic">
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<p class="status">
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<template v-if="isAccepted && isOpAccepted">{{ $ts._reversi.thisGameIsStartedSoon }}<MkEllipsis/></template>
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<template v-if="isAccepted && !isOpAccepted">{{ $ts._reversi.waitingForOther }}<MkEllipsis/></template>
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<template v-if="!isAccepted && isOpAccepted">{{ $ts._reversi.waitingForMe }}</template>
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<template v-if="!isAccepted && !isOpAccepted">{{ $ts._reversi.waitingBoth }}<MkEllipsis/></template>
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</p>
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<div class="actions">
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<MkButton inline @click="exit">{{ $ts.cancel }}</MkButton>
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<MkButton inline primary @click="accept" v-if="!isAccepted">{{ $ts._reversi.ready }}</MkButton>
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<MkButton inline primary @click="cancel" v-if="isAccepted">{{ $ts._reversi.cancelReady }}</MkButton>
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</div>
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</footer>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from 'vue';
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import * as maps from '../../../games/reversi/maps';
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import MkButton from '@client/components/ui/button.vue';
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import MkSwitch from '@client/components/ui/switch.vue';
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import MkRadio from '@client/components/ui/radio.vue';
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export default defineComponent({
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components: {
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MkButton,
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MkSwitch,
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MkRadio,
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},
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props: {
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initGame: {
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type: Object,
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require: true
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},
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connection: {
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type: Object,
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require: true
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},
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},
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data() {
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return {
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game: this.initGame,
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o: null,
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isLlotheo: false,
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mapName: maps.eighteight.name,
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maps: maps,
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form: null,
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messages: [],
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};
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},
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computed: {
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mapCategories(): string[] {
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const categories = Object.values(maps).map(x => x.category);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
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},
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isAccepted(): boolean {
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if (this.game.user1Id == this.$i.id && this.game.user1Accepted) return true;
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if (this.game.user2Id == this.$i.id && this.game.user2Accepted) return true;
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return false;
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},
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isOpAccepted(): boolean {
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if (this.game.user1Id != this.$i.id && this.game.user1Accepted) return true;
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if (this.game.user2Id != this.$i.id && this.game.user2Accepted) return true;
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return false;
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}
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},
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created() {
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this.connection.on('changeAccepts', this.onChangeAccepts);
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this.connection.on('updateSettings', this.onUpdateSettings);
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this.connection.on('initForm', this.onInitForm);
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this.connection.on('message', this.onMessage);
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if (this.game.user1Id != this.$i.id && this.game.form1) this.form = this.game.form1;
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if (this.game.user2Id != this.$i.id && this.game.form2) this.form = this.game.form2;
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},
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beforeUnmount() {
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this.connection.off('changeAccepts', this.onChangeAccepts);
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this.connection.off('updateSettings', this.onUpdateSettings);
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this.connection.off('initForm', this.onInitForm);
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this.connection.off('message', this.onMessage);
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},
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methods: {
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exit() {
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},
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accept() {
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this.connection.send('accept', {});
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},
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cancel() {
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this.connection.send('cancelAccept', {});
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},
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onChangeAccepts(accepts) {
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this.game.user1Accepted = accepts.user1;
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this.game.user2Accepted = accepts.user2;
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},
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updateSettings(key: string) {
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this.connection.send('updateSettings', {
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key: key,
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value: this.game[key]
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});
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},
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onUpdateSettings({ key, value }) {
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this.game[key] = value;
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if (this.game.map == null) {
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this.mapName = null;
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} else {
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const found = Object.values(maps).find(x => x.data.join('') == this.game.map.join(''));
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this.mapName = found ? found.name : '-Custom-';
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}
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},
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onInitForm(x) {
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if (x.userId == this.$i.id) return;
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this.form = x.form;
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},
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onMessage(x) {
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if (x.userId == this.$i.id) return;
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this.messages.unshift(x.message);
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},
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onChangeForm(item) {
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this.connection.send('updateForm', {
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id: item.id,
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value: item.value
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});
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},
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onMapChange() {
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if (this.mapName == null) {
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this.game.map = null;
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} else {
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this.game.map = Object.values(maps).find(x => x.name == this.mapName).data;
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}
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this.updateSettings('map');
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},
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onPixelClick(pos, pixel) {
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const x = pos % this.game.map[0].length;
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const y = Math.floor(pos / this.game.map[0].length);
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const newPixel =
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pixel == ' ' ? '-' :
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pixel == '-' ? 'b' :
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pixel == 'b' ? 'w' :
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' ';
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const line = this.game.map[y].split('');
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line[x] = newPixel;
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this.game.map[y] = line.join('');
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this.updateSettings('map');
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}
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}
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});
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</script>
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<style lang="scss" scoped>
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.urbixznjwwuukfsckrwzwsqzsxornqij {
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text-align: center;
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background: var(--bg);
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> header {
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padding: 8px;
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border-bottom: dashed 1px #c4cdd4;
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}
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> div {
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padding: 0 16px;
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> .card {
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margin: 0 auto 16px auto;
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&.map {
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> header {
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> select {
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width: 100%;
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padding: 12px 14px;
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background: var(--face);
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border: 1px solid var(--inputBorder);
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border-radius: 4px;
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color: var(--fg);
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cursor: pointer;
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transition: border-color 0.2s cubic-bezier(0.645, 0.045, 0.355, 1);
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-webkit-appearance: none;
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-moz-appearance: none;
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appearance: none;
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&:focus,
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&:active {
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border-color: var(--accent);
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}
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}
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}
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> div {
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> .random {
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padding: 32px 0;
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font-size: 64px;
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color: var(--fg);
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opacity: 0.7;
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}
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> .board {
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display: grid;
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grid-gap: 4px;
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width: 300px;
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height: 300px;
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margin: 0 auto;
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color: var(--fg);
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> div {
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background: transparent;
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border: solid 2px var(--divider);
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border-radius: 6px;
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overflow: hidden;
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cursor: pointer;
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* {
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pointer-events: none;
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user-select: none;
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width: 100%;
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height: 100%;
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}
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&.none {
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border-color: transparent;
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}
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}
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}
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}
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}
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&.form {
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> div {
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> .card + .card {
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margin-top: 16px;
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}
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input[type='range'] {
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width: 100%;
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}
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}
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}
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}
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.card {
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max-width: 400px;
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> header {
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padding: 18px 20px;
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border-bottom: 1px solid var(--divider);
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}
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> div {
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padding: 20px;
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color: var(--fg);
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}
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}
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}
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> footer {
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position: sticky;
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bottom: 0;
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padding: 16px;
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border-top: solid 1px var(--divider);
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> .status {
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margin: 0 0 16px 0;
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}
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}
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}
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</style>
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