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mirror of https://github.com/MisskeyIO/misskey synced 2024-11-27 06:18:40 +09:00

tweak game

This commit is contained in:
syuilo 2024-01-07 10:35:39 +09:00
parent a0976772b3
commit 4ea030d669

View File

@ -7,7 +7,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkStickyContainer>
<template #header><MkPageHeader/></template>
<MkSpacer :contentMax="800">
<div class="_gaps_s" :class="$style.root" style="margin: 0 auto;" :style="{ maxWidth: GAME_WIDTH + 'px' }">
<div class="_gaps_s" :class="$style.root" style="margin: 0 auto; max-width: 600px;">
<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
@ -221,10 +221,10 @@ class Game extends EventEmitter<{
private COMBO_INTERVAL = 1000;
public readonly DROP_INTERVAL = 500;
private PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private engine: Matter.Engine;
private render: Matter.Render;
private runner: Matter.Runner;
private detector: Matter.Detector;
private overflowCollider: Matter.Body;
private isGameOver = false;
@ -286,7 +286,7 @@ class Game extends EventEmitter<{
wireframeBackground: 'transparent', // transparent to hide
wireframes: false,
showSleeping: false,
pixelRatio: window.devicePixelRatio,
pixelRatio: Math.max(2, window.devicePixelRatio),
},
});
@ -295,8 +295,6 @@ class Game extends EventEmitter<{
this.runner = Matter.Runner.create();
Matter.Runner.run(this.runner, this.engine);
this.detector = Matter.Detector.create();
this.engine.world.bodies = [];
//#region walls
@ -412,7 +410,7 @@ class Game extends EventEmitter<{
}
public start() {
for (let i = 0; i < 4; i++) {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: Math.random().toString(),
fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
@ -423,8 +421,8 @@ class Game extends EventEmitter<{
// TODO: fusion
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
const minCollisionDepthForSound = 2.5;
const maxCollisionDepthForSound = 9;
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
@ -451,8 +449,8 @@ class Game extends EventEmitter<{
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionDepthForSound) {
const vol = (Math.min(maxCollisionDepthForSound, energy - minCollisionDepthForSound) / maxCollisionDepthForSound) / 4;
if (energy > minCollisionEnergyForSound) {
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
sound.playRaw('syuilo/poi1', vol, pan, pitch);
@ -700,7 +698,6 @@ definePageMetadata({
width: 100%;
// iOS
//filter: drop-shadow(0 6px 16px #0007);
border-radius: 16px;
pointer-events: none;
user-select: none;
}
@ -710,7 +707,8 @@ definePageMetadata({
display: block;
z-index: 1;
margin-top: -50px;
max-width: 100%;
width: 100% !important;
height: auto !important;
pointer-events: none;
user-select: none;
}