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https://github.com/MisskeyIO/misskey
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Improve readability
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parent
1e43ece637
commit
3b445af6fc
@ -343,7 +343,8 @@ export class Room {
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@autobind
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private loadRoom() {
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new GLTFLoader().load(`/assets/room/rooms/${this.roomInfo.roomType}/${this.roomInfo.roomType}.glb`, gltf => {
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const type = this.roomInfo.roomType;
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new GLTFLoader().load(`/assets/room/rooms/${type}/${type}.glb`, gltf => {
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gltf.scene.traverse(child => {
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if (!(child instanceof THREE.Mesh)) return;
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@ -429,8 +430,12 @@ export class Room {
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private applyCarpetColor() {
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this.roomObj.traverse(child => {
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if (!(child instanceof THREE.Mesh)) return;
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if (child.material && (child.material as THREE.MeshStandardMaterial).name && (child.material as THREE.MeshStandardMaterial).name === 'Carpet') {
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(child.material as THREE.MeshStandardMaterial).color.setHex(parseInt(this.roomInfo.carpetColor.substr(1), 16));
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if (child.material &&
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(child.material as THREE.MeshStandardMaterial).name &&
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(child.material as THREE.MeshStandardMaterial).name === 'Carpet'
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) {
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const colorHex = parseInt(this.roomInfo.carpetColor.substr(1), 16);
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(child.material as THREE.MeshStandardMaterial).color.setHex(colorHex);
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}
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});
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}
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@ -443,14 +448,18 @@ export class Room {
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model.traverse(child => {
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if (!(child instanceof THREE.Mesh)) return;
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for (const t of Object.keys(def.color)) {
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if (!child.material || !(child.material as THREE.MeshStandardMaterial).name || (child.material as THREE.MeshStandardMaterial).name !== t) continue;
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if (!child.material ||
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!(child.material as THREE.MeshStandardMaterial).name ||
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(child.material as THREE.MeshStandardMaterial).name !== t
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) continue;
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const prop = def.color[t];
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const val = furniture.props ? furniture.props[prop] : undefined;
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if (val == null) continue;
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(child.material as THREE.MeshStandardMaterial).color.setHex(parseInt(val.substr(1), 16));
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const colorHex = parseInt(val.substr(1), 16);
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(child.material as THREE.MeshStandardMaterial).color.setHex(colorHex);
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}
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});
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}
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@ -487,7 +496,9 @@ export class Room {
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const uvInfo = def.texture[t].uv;
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const ctx = canvas.getContext('2d');
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ctx.drawImage(img, 0, 0, img.width, img.height, uvInfo.x, uvInfo.y, uvInfo.width, uvInfo.height);
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ctx.drawImage(img,
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0, 0, img.width, img.height,
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uvInfo.x, uvInfo.y, uvInfo.width, uvInfo.height);
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const texture = new THREE.Texture(canvas);
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texture.wrapS = THREE.RepeatWrapping;
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