25a69ec1b6
Refactoring of i18n
352 lines
9.8 KiB
Vue
352 lines
9.8 KiB
Vue
<template>
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<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
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<header><b>{{ game.user1 | userName }}</b> vs <b>{{ game.user2 | userName }}</b></header>
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<div>
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<p>{{ $t('settings-of-the-game') }}</p>
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<div class="card map">
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<header>
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<select v-model="mapName" :placeholder="$t('placeholder')" @change="onMapChange">
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<option label="-Custom-" :value="mapName" v-if="mapName == '-Custom-'"/>
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<option :label="$t('label')" :value="null"/>
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<optgroup v-for="c in mapCategories" :key="c" :label="c">
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<option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
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</optgroup>
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</select>
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</header>
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<div>
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<div class="random" v-if="game.settings.map == null"><fa icon="dice"/></div>
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<div class="board" v-else :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.join('')"
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:data-none="x == ' '"
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@click="onPixelClick(i, x)">
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<template v-if="x == 'b'"><template v-if="$store.state.device.darkmode"><fa :icon="['far', 'circle']"/></template><template v-else><fa icon="circle"/></template></template>
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<template v-if="x == 'w'"><template v-if="$store.state.device.darkmode"><fa :icon="['far', 'circle']"/></template><template v-else><fa icon="circle"/></template></template>
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</div>
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</div>
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</div>
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</div>
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<div class="card">
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<header>
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<span>{{ $t('black-or-white') }}</span>
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</header>
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<div>
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<form-radio v-model="game.settings.bw" value="random" @change="updateSettings">{{ $t('random') }}</form-radio>
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<form-radio v-model="game.settings.bw" :value="1" @change="updateSettings">{{ this.$t('black-is').split('{}')[0] }}<b>{{ game.user1 | userName }}</b>{{ this.$t('black-is').split('{}')[1] }}</form-radio>
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<form-radio v-model="game.settings.bw" :value="2" @change="updateSettings">{{ this.$t('black-is').split('{}')[0] }}<b>{{ game.user2 | userName }}</b>{{ this.$t('black-is').split('{}')[1] }}</form-radio>
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</div>
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</div>
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<div class="card">
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<header>
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<span>{{ $t('rules') }}</span>
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</header>
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<div>
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<ui-switch v-model="game.settings.isLlotheo" @change="updateSettings">{{ $t('is-llotheo') }}</ui-switch>
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<ui-switch v-model="game.settings.loopedBoard" @change="updateSettings">{{ $t('looped-map') }}</ui-switch>
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<ui-switch v-model="game.settings.canPutEverywhere" @change="updateSettings">{{ $t('can-put-everywhere') }}</ui-switch>
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</div>
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</div>
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<div class="card form" v-if="form">
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<header>
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<span>{{ $t('settings-of-the-bot') }}</span>
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</header>
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<div>
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<template v-for="item in form">
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<ui-switch v-if="item.type == 'switch'" v-model="item.value" :key="item.id" :text="item.label" @change="onChangeForm(item)">{{ item.desc || '' }}</ui-switch>
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<div class="card" v-if="item.type == 'radio'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<form-radio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :value="r.value" @change="onChangeForm(item)">{{ r.label }}</form-radio>
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</div>
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</div>
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<div class="card" v-if="item.type == 'slider'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<input type="range" :min="item.min" :max="item.max" :step="item.step || 1" v-model="item.value" @change="onChangeForm(item)"/>
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</div>
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</div>
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<div class="card" v-if="item.type == 'textbox'" :key="item.id">
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<header>
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<span>{{ item.label }}</span>
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</header>
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<div>
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<input v-model="item.value" @change="onChangeForm(item)"/>
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</div>
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</div>
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</template>
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</div>
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</div>
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</div>
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<footer>
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<p class="status">
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<template v-if="isAccepted && isOpAccepted">{{ $t('this-game-is-started-soon') }}<mk-ellipsis/></template>
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<template v-if="isAccepted && !isOpAccepted">{{ $t('waiting-for-other') }}<mk-ellipsis/></template>
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<template v-if="!isAccepted && isOpAccepted">{{ $t('waiting-for-me') }}</template>
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<template v-if="!isAccepted && !isOpAccepted">{{ $t('waiting-for-both') }}<mk-ellipsis/></template>
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</p>
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<div class="actions">
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<form-button @click="exit">{{ $t('cancel') }}</form-button>
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<form-button primary @click="accept" v-if="!isAccepted">{{ $t('ready') }}</form-button>
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<form-button primary @click="cancel" v-if="isAccepted">{{ $t('cancel-ready') }}</form-button>
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</div>
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</footer>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import i18n from '../../../../../i18n';
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import * as maps from '../../../../../../../games/reversi/maps';
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export default Vue.extend({
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i18n: i18n('common/views/components/games/reversi/reversi.room.vue'),
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props: ['game', 'connection'],
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data() {
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return {
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o: null,
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isLlotheo: false,
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mapName: maps.eighteight.name,
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maps: maps,
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form: null,
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messages: []
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};
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},
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computed: {
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mapCategories(): string[] {
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const categories = Object.values(maps).map(x => x.category);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
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},
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isAccepted(): boolean {
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if (this.game.user1Id == this.$store.state.i.id && this.game.user1Accepted) return true;
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if (this.game.user2Id == this.$store.state.i.id && this.game.user2Accepted) return true;
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return false;
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},
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isOpAccepted(): boolean {
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if (this.game.user1Id != this.$store.state.i.id && this.game.user1Accepted) return true;
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if (this.game.user2Id != this.$store.state.i.id && this.game.user2Accepted) return true;
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return false;
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}
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},
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created() {
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this.connection.on('changeAccepts', this.onChangeAccepts);
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this.connection.on('updateSettings', this.onUpdateSettings);
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this.connection.on('initForm', this.onInitForm);
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this.connection.on('message', this.onMessage);
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if (this.game.user1Id != this.$store.state.i.id && this.game.settings.form1) this.form = this.game.settings.form1;
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if (this.game.user2Id != this.$store.state.i.id && this.game.settings.form2) this.form = this.game.settings.form2;
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},
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beforeDestroy() {
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this.connection.off('changeAccepts', this.onChangeAccepts);
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this.connection.off('updateSettings', this.onUpdateSettings);
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this.connection.off('initForm', this.onInitForm);
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this.connection.off('message', this.onMessage);
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},
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methods: {
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exit() {
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},
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accept() {
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this.connection.send('accept', {});
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},
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cancel() {
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this.connection.send('cancelAccept', {});
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},
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onChangeAccepts(accepts) {
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this.game.user1Accepted = accepts.user1;
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this.game.user2Accepted = accepts.user2;
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this.$forceUpdate();
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},
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updateSettings() {
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this.connection.send('updateSettings', {
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settings: this.game.settings
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});
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},
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onUpdateSettings(settings) {
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this.game.settings = settings;
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if (this.game.settings.map == null) {
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this.mapName = null;
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} else {
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const found = Object.values(maps).find(x => x.data.join('') == this.game.settings.map.join(''));
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this.mapName = found ? found.name : '-Custom-';
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}
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},
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onInitForm(x) {
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if (x.userId == this.$store.state.i.id) return;
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this.form = x.form;
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},
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onMessage(x) {
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if (x.userId == this.$store.state.i.id) return;
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this.messages.unshift(x.message);
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},
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onChangeForm(item) {
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this.connection.send('updateForm', {
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id: item.id,
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value: item.value
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});
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},
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onMapChange() {
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if (this.mapName == null) {
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this.game.settings.map = null;
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} else {
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this.game.settings.map = Object.values(maps).find(x => x.name == this.mapName).data;
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}
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this.$forceUpdate();
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this.updateSettings();
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},
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onPixelClick(pos, pixel) {
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const x = pos % this.game.settings.map[0].length;
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const y = Math.floor(pos / this.game.settings.map[0].length);
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const newPixel =
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pixel == ' ' ? '-' :
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pixel == '-' ? 'b' :
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pixel == 'b' ? 'w' :
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' ';
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const line = this.game.settings.map[y].split('');
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line[x] = newPixel;
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this.$set(this.game.settings.map, y, line.join(''));
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this.$forceUpdate();
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this.updateSettings();
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}
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}
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});
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</script>
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<style lang="stylus" scoped>
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.urbixznjwwuukfsckrwzwsqzsxornqij
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text-align center
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background var(--bg)
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> header
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> div
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padding 0 16px
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> .card
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margin 0 auto 16px auto
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&.map
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> header
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> select
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width 100%
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padding 12px 14px
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background var(--face)
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border 1px solid var(--reversiMapSelectBorder)
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border-radius 4px
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color var(--text)
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cursor pointer
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transition border-color 0.2s cubic-bezier(0.645, 0.045, 0.355, 1)
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-webkit-appearance none
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-moz-appearance none
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appearance none
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&:hover
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border-color var(--reversiMapSelectHoverBorder)
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&:focus
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&:active
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border-color var(--primary)
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> div
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> .random
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padding 32px 0
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font-size 64px
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color var(--text)
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opacity 0.7
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> .board
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display grid
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grid-gap 4px
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width 300px
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height 300px
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margin 0 auto
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color var(--text)
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> div
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background transparent
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border solid 2px var(--faceDivider)
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border-radius 6px
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overflow hidden
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cursor pointer
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*
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pointer-events none
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user-select none
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width 100%
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height 100%
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&[data-none]
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border-color transparent
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&.form
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> div
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> .card + .card
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margin-top 16px
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input[type='range']
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width 100%
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.card
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max-width 400px
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border-radius 4px
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background var(--face)
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color var(--text)
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box-shadow 0 2px 12px 0 var(--reversiRoomFormShadow)
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> header
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padding 18px 20px
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border-bottom 1px solid var(--faceDivider)
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> div
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padding 20px
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color var(--text)
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> footer
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position sticky
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bottom 0
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padding 16px
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background var(--reversiRoomFooterBg)
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border-top solid 1px var(--faceDivider)
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> .status
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margin 0 0 16px 0
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</style>
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