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@ -44,6 +44,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.boardCells" :style="cellsStyle">
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<div
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v-for="(stone, i) in engine.board"
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:key="i"
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v-tooltip="`${String.fromCharCode(65 + engine.posToXy(i)[0])}${engine.posToXy(i)[1] + 1}`"
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:class="[$style.boardCell, {
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[$style.boardCell_empty]: stone == null,
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@ -54,15 +55,23 @@ SPDX-License-Identifier: AGPL-3.0-only
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[$style.boardCell_prev]: engine.prevPos === i
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}]"
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@click="putStone(i)"
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>
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<Transition
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:enterActiveClass="$style.transition_flip_enterActive"
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:leaveActiveClass="$style.transition_flip_leaveActive"
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:enterFromClass="$style.transition_flip_enterFrom"
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:leaveToClass="$style.transition_flip_leaveTo"
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mode="default"
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>
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<template v-if="useAvatarAsStone">
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<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/>
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<img v-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
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</template>
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<template v-else>
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<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/>
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<img v-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/>
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<img v-else-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/>
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</template>
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</Transition>
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</div>
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</div>
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<div v-if="showBoardLabels" :class="$style.labelsY">
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@ -74,6 +83,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
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<div>{{ logPos }} / {{ game.logs.length }}</div>
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<div v-if="!autoplaying" class="_buttonsCenter">
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<MkButton :disabled="logPos === 0" @click="logPos = 0"><i class="ti ti-chevrons-left"></i></MkButton>
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<MkButton :disabled="logPos === 0" @click="logPos--"><i class="ti ti-chevron-left"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos = game.logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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</div>
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<MkButton style="margin: auto;" :disabled="autoplaying" @click="autoplay()"><i class="ti ti-player-play"></i></MkButton>
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</div>
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<div class="_panel" style="padding: 16px;">
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<div>
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<b>{{ i18n.tsx._reversi.turnCount({ count: logPos }) }}</b> {{ i18n.ts._reversi.black }}:{{ engine.blackCount }} {{ i18n.ts._reversi.white }}:{{ engine.whiteCount }} {{ i18n.ts._reversi.total }}:{{ engine.blackCount + engine.whiteCount }}
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@ -111,17 +131,6 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton @click="share">{{ i18n.ts.share }}</MkButton>
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</div>
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<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
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<div>{{ logPos }} / {{ game.logs.length }}</div>
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<div v-if="!autoplaying" class="_buttonsCenter">
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<MkButton :disabled="logPos === 0" @click="logPos = 0"><i class="ti ti-chevrons-left"></i></MkButton>
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<MkButton :disabled="logPos === 0" @click="logPos--"><i class="ti ti-chevron-left"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos = game.logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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</div>
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<MkButton style="margin: auto;" :disabled="autoplaying" @click="autoplay()"><i class="ti ti-player-play"></i></MkButton>
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</div>
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<MkA v-if="game.isEnded" :to="`/reversi`">
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<img src="/client-assets/reversi/logo.png" style="display: block; max-width: 100%; width: 200px; margin: auto;"/>
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</MkA>
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@ -395,6 +404,20 @@ onUnmounted(() => {
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<style lang="scss" module>
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@use "sass:math";
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.transition_flip_enterActive,
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.transition_flip_leaveActive {
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backface-visibility: hidden;
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transition: opacity 0.5s ease, transform 0.5s ease;
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}
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.transition_flip_enterFrom {
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transform: rotateY(-180deg);
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opacity: 0;
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}
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.transition_flip_leaveTo {
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transform: rotateY(180deg);
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opacity: 0;
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}
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$label-size: 16px;
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$gap: 4px;
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@ -461,8 +484,9 @@ $gap: 4px;
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.boardCell {
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background: transparent;
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border-radius: 6px;
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overflow: clip;
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aspect-ratio: 1;
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transform-style: preserve-3d;
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perspective: 150px;
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&.boardCell_empty {
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border: solid 2px var(--divider);
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@ -501,10 +525,14 @@ $gap: 4px;
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}
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.boardCellStone {
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position: absolute;
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top: 0;
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left: 0;
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pointer-events: none;
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user-select: none;
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display: block;
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width: 100%;
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height: 100%;
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border-radius: 6px;
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}
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</style>
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