通知音などの発音方法を変え、iOSで音声出力が競合しないようにする (#12339)
* HTMLAudioElementを使わないようにする * fix CHANGELOG.md --------- Co-authored-by: osamu <46447427+sam-osamu@users.noreply.github.com>
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@ -29,6 +29,7 @@
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- Fix: 非ログイン時に「メモを追加」を表示しないように変更 #12309
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- Fix: 絵文字ピッカーでの検索が更新されない問題を修正
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- Fix: 特定の条件下でノートがnyaizeされない問題を修正
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- Fix: iOSでの音声出力不備を改善 #12339
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### Server
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- Fix: トークンのないプラグインをアンインストールするときにエラーが出ないように
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@ -5,7 +5,8 @@
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import { defaultStore } from '@/store.js';
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const cache = new Map<string, HTMLAudioElement>();
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const ctx = new AudioContext();
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const cache = new Map<string, AudioBuffer>();
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export const soundsTypes = [
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null,
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@ -60,15 +61,20 @@ export const soundsTypes = [
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'noizenecio/kick_gaba7',
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] as const;
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export function getAudio(file: string, useCache = true): HTMLAudioElement {
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let audio: HTMLAudioElement;
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export async function getAudio(file: string, useCache = true) {
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if (useCache && cache.has(file)) {
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audio = cache.get(file);
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} else {
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audio = new Audio(`/client-assets/sounds/${file}.mp3`);
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if (useCache) cache.set(file, audio);
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return cache.get(file)!;
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}
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return audio;
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const response = await fetch(`/client-assets/sounds/${file}.mp3`);
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const arrayBuffer = await response.arrayBuffer();
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const audioBuffer = await ctx.decodeAudioData(arrayBuffer);
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if (useCache) {
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cache.set(file, audioBuffer);
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}
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return audioBuffer;
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}
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export function setVolume(audio: HTMLAudioElement, volume: number): HTMLAudioElement {
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@ -84,8 +90,17 @@ export function play(type: 'noteMy' | 'note' | 'antenna' | 'channel' | 'notifica
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playFile(sound.type, sound.volume);
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}
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export function playFile(file: string, volume: number) {
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const audio = setVolume(getAudio(file), volume);
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if (audio.volume === 0) return;
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audio.play();
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export async function playFile(file: string, volume: number) {
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const masterVolume = defaultStore.state.sound_masterVolume;
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if (masterVolume === 0 || volume === 0) {
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return;
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}
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const gainNode = ctx.createGain();
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gainNode.gain.value = masterVolume * volume;
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const soundSource = ctx.createBufferSource();
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soundSource.buffer = await getAudio(file);
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soundSource.connect(gainNode).connect(ctx.destination);
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soundSource.start();
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}
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